diff options
author | Phil Jones <philj56@gmail.com> | 2021-11-01 18:01:34 +0000 |
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committer | Phil Jones <philj56@gmail.com> | 2021-11-01 18:01:34 +0000 |
commit | 3ddbca74567ecab28b2b1624e6e9b026f9705f3c (patch) | |
tree | e5419f2e40b2bdc9dcc6f5ef378ec92967365015 /shaders/frag.frag | |
parent | 94fa998b7e3524ce101a977ed3516fac13461287 (diff) |
Switch from OpenGL ES 3 to 2.
Diffstat (limited to 'shaders/frag.frag')
-rw-r--r-- | shaders/frag.frag | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/shaders/frag.frag b/shaders/frag.frag index c6bdbde..3528c6c 100644 --- a/shaders/frag.frag +++ b/shaders/frag.frag @@ -1,4 +1,4 @@ -#version 300 es +#version 100 /* * Copyright (C) 2021 Philip Jones @@ -11,15 +11,13 @@ * I don't think you can really copyright this shader though :) */ -precision highp float; +precision mediump float; -in vec2 Texcoord; - -out vec4 FragColor; +varying vec2 Texcoord; uniform sampler2D tex; void main() { - FragColor = texture(tex, Texcoord); + gl_FragColor = texture2D(tex, Texcoord); } |