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#version 300 es
/*
* Copyright (C) 2021 Philip Jones
*
* Licensed under the MIT License.
* See either the LICENSE file, or:
*
* https://opensource.org/licenses/MIT
*
* I don't think you can really copyright this shader though :)
*/
precision highp float;
in vec2 Texcoord;
out vec4 FragColor;
uniform sampler2D tex;
void main()
{
FragColor = texture(tex, Texcoord);
}
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