#version 300 es
/*
* Copyright (C) 2017-2020 Philip Jones
*
* Licensed under the MIT License.
* See either the LICENSE file, or:
*
* https://opensource.org/licenses/MIT
*
*/
in vec2 position;
in vec2 texcoord;
out vec2 Texcoord;
void main()
{
Texcoord = texcoord;
gl_Position = vec4(position, 0.0, 1.0);
}