Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Switch from using (E)GL to wl_shm. | Phil Jones | |
eglInitialize() is slow (~50-100ms), and uses a fair amount of memory (~100 MB). For such a small, simple program that just wants to launch as quickly as possible, wl_shm performs better. | |||
2021-11-15 | Multiple smaller changes. | Phil Jones | |
- Remove the background image and libpng dependency - Add a prompt - Add xmalloc with out-of-memory handling - Add beginnings of a rofi-like run cache | |||
2021-11-14 | Initial experiments with layer shell. | Phil Jones | |
2021-11-14 | Rename main struct to tofi. | Phil Jones | |
2021-11-04 | Print both real and cpu time in debug logs. | Phil Jones | |
Also various minor cleanup. | |||
2021-11-04 | Correct element buffer data type. | Phil Jones | |
OpenGL ES 2 only allows byte or short indices in the element buffer, not int. | |||
2021-11-01 | Change texture swizzling to work with ES 2. | Phil Jones | |
2021-11-01 | Add extra cleanup code to debug builds. | Phil Jones | |
Also fix some memory leaks. | |||
2021-10-31 | Add HiDPI support and lots of cleanup. | Phil Jones | |
2021-10-29 | Basic text entry working. | Phil Jones | |
2021-10-28 | Add basic HiDPI scaling and a subsurface. | Phil Jones | |
2021-10-26 | Add PNG background. | Phil Jones | |