Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Switch from using (E)GL to wl_shm. | Phil Jones | |
eglInitialize() is slow (~50-100ms), and uses a fair amount of memory (~100 MB). For such a small, simple program that just wants to launch as quickly as possible, wl_shm performs better. | |||
2021-11-07 | Initial working build. | Phil Jones | |
2021-11-01 | Switch from OpenGL ES 3 to 2. | Phil Jones | |
2021-11-01 | Add extra cleanup code to debug builds. | Phil Jones | |
Also fix some memory leaks. | |||
2021-10-31 | Add HiDPI support and lots of cleanup. | Phil Jones | |
2021-10-28 | Add basic HiDPI scaling and a subsurface. | Phil Jones | |
2021-10-26 | Add PNG background. | Phil Jones | |
2021-10-26 | Add EGL setup (unused for now). | Phil Jones | |