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authorzachir <zachir@librem.one>2021-03-20 23:18:11 -0500
committerzachir <zachir@librem.one>2021-03-20 23:18:11 -0500
commit91ec0876da41a66f889408f5d5791e7e58de6bf7 (patch)
tree07e697ac750a56ff18ec9db39be26680cdff0fc3
parentdad17ed7e8f24740110d4b64633d0193a84935e0 (diff)
Add scratchpads patch
-rw-r--r--patches/dwm-scratchpads-20200414-728d397b.diff199
1 files changed, 199 insertions, 0 deletions
diff --git a/patches/dwm-scratchpads-20200414-728d397b.diff b/patches/dwm-scratchpads-20200414-728d397b.diff
new file mode 100644
index 0000000..d3e90c0
--- /dev/null
+++ b/patches/dwm-scratchpads-20200414-728d397b.diff
@@ -0,0 +1,199 @@
+From 728d397b21982af88737277fd9d6939a7b558786 Mon Sep 17 00:00:00 2001
+From: Christian Tenllado <ctenllado@gmail.com>
+Date: Tue, 14 Apr 2020 23:31:15 +0200
+Subject: [PATCH] Multiple scratchpads
+
+This patch enables multiple scratchpads, each with one asigned window.
+This enables the same scratchpad workflow that you have in i3.
+
+Scratchpads are implemented as special tags, whose mask does not
+apply to new spawned windows. To assign a window to a scratchpad you
+have to set up a rule, as you do with regular tags.
+
+Windows tagged with scratchpad tags can be set floating or not in the
+rules array. Most users would probably want them floating (i3 style),
+but having them tiled does also perfectly work and might fit better the
+DWM approach. In case they are set floating, the patch moves them to the
+center of the screen whenever they are shown. The patch can easily be
+modified to make this last feature configurable in the rules array (see
+the center patch).
+
+The togglescratch function, borrowed from the previous scratchpad patch
+and slightly modified, can be used to spawn a registered scratchpad
+process or toggle its view. This function looks for a window tagged with
+the selected scratchpad tag. If it is found its view is toggled. If it is
+not found the corresponding registered command is spawned. The
+config.def.h shows three examples of its use to spawn a terminal in the
+first scratchpad tag, a second terminal running ranger on the second
+scratchpad tag and the keepassxc application to manage passwords on a
+third scratchpad tag.
+
+If you prefer to spawn your scratchpad applications from the startup
+script, you might opt for binding keys to toggleview instead, as
+scratchpads are just special tags (you may even extend the TAGKEYS macro
+to generalize the key bindings).
+---
+ config.def.h | 28 ++++++++++++++++++++++++----
+ dwm.c | 43 +++++++++++++++++++++++++++++++++++++++++--
+ 2 files changed, 65 insertions(+), 6 deletions(-)
+
+diff --git a/config.def.h b/config.def.h
+index 1c0b587..06265e1 100644
+--- a/config.def.h
++++ b/config.def.h
+@@ -18,17 +18,33 @@ static const char *colors[][3] = {
+ [SchemeSel] = { col_gray4, col_cyan, col_cyan },
+ };
+
++typedef struct {
++ const char *name;
++ const void *cmd;
++} Sp;
++const char *spcmd1[] = {"st", "-n", "spterm", "-g", "120x34", NULL };
++const char *spcmd2[] = {"st", "-n", "spfm", "-g", "144x41", "-e", "ranger", NULL };
++const char *spcmd3[] = {"keepassxc", NULL };
++static Sp scratchpads[] = {
++ /* name cmd */
++ {"spterm", spcmd1},
++ {"spranger", spcmd2},
++ {"keepassxc", spcmd3},
++};
++
+ /* tagging */
+ static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
+-
+ static const Rule rules[] = {
+ /* xprop(1):
+ * WM_CLASS(STRING) = instance, class
+ * WM_NAME(STRING) = title
+ */
+ /* class instance title tags mask isfloating monitor */
+- { "Gimp", NULL, NULL, 0, 1, -1 },
+- { "Firefox", NULL, NULL, 1 << 8, 0, -1 },
++ { "Gimp", NULL, NULL, 0, 1, -1 },
++ { "Firefox", NULL, NULL, 1 << 8, 0, -1 },
++ { NULL, "spterm", NULL, SPTAG(0), 1, -1 },
++ { NULL, "spfm", NULL, SPTAG(1), 1, -1 },
++ { NULL, "keepassxc", NULL, SPTAG(2), 0, -1 },
+ };
+
+ /* layout(s) */
+@@ -59,6 +75,7 @@ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn()
+ static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
+ static const char *termcmd[] = { "st", NULL };
+
++
+ static Key keys[] = {
+ /* modifier key function argument */
+ { MODKEY, XK_p, spawn, {.v = dmenucmd } },
+@@ -84,6 +101,9 @@ static Key keys[] = {
+ { MODKEY, XK_period, focusmon, {.i = +1 } },
+ { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
+ { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
++ { MODKEY, XK_y, togglescratch, {.ui = 0 } },
++ { MODKEY, XK_u, togglescratch, {.ui = 1 } },
++ { MODKEY, XK_x, togglescratch, {.ui = 2 } },
+ TAGKEYS( XK_1, 0)
+ TAGKEYS( XK_2, 1)
+ TAGKEYS( XK_3, 2)
+@@ -106,7 +126,7 @@ static Button buttons[] = {
+ { ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
+ { ClkClientWin, MODKEY, Button1, movemouse, {0} },
+ { ClkClientWin, MODKEY, Button2, togglefloating, {0} },
+- { ClkClientWin, MODKEY, Button3, resizemouse, {0} },
++ { ClkClientWin, MODKEY, Button1, resizemouse, {0} },
+ { ClkTagBar, 0, Button1, view, {0} },
+ { ClkTagBar, 0, Button3, toggleview, {0} },
+ { ClkTagBar, MODKEY, Button1, tag, {0} },
+diff --git a/dwm.c b/dwm.c
+index 4465af1..646aa1a 100644
+--- a/dwm.c
++++ b/dwm.c
+@@ -54,7 +54,10 @@
+ #define MOUSEMASK (BUTTONMASK|PointerMotionMask)
+ #define WIDTH(X) ((X)->w + 2 * (X)->bw)
+ #define HEIGHT(X) ((X)->h + 2 * (X)->bw)
+-#define TAGMASK ((1 << LENGTH(tags)) - 1)
++#define NUMTAGS (LENGTH(tags) + LENGTH(scratchpads))
++#define TAGMASK ((1 << NUMTAGS) - 1)
++#define SPTAG(i) ((1 << LENGTH(tags)) << (i))
++#define SPTAGMASK (((1 << LENGTH(scratchpads))-1) << LENGTH(tags))
+ #define TEXTW(X) (drw_fontset_getwidth(drw, (X)) + lrpad)
+
+ /* enums */
+@@ -211,6 +214,7 @@ static void tagmon(const Arg *arg);
+ static void tile(Monitor *);
+ static void togglebar(const Arg *arg);
+ static void togglefloating(const Arg *arg);
++static void togglescratch(const Arg *arg);
+ static void toggletag(const Arg *arg);
+ static void toggleview(const Arg *arg);
+ static void unfocus(Client *c, int setfocus);
+@@ -299,6 +303,11 @@ applyrules(Client *c)
+ {
+ c->isfloating = r->isfloating;
+ c->tags |= r->tags;
++ if ((r->tags & SPTAGMASK) && r->isfloating) {
++ c->x = c->mon->wx + (c->mon->ww / 2 - WIDTH(c) / 2);
++ c->y = c->mon->wy + (c->mon->wh / 2 - HEIGHT(c) / 2);
++ }
++
+ for (m = mons; m && m->num != r->monitor; m = m->next);
+ if (m)
+ c->mon = m;
+@@ -308,7 +317,7 @@ applyrules(Client *c)
+ XFree(ch.res_class);
+ if (ch.res_name)
+ XFree(ch.res_name);
+- c->tags = c->tags & TAGMASK ? c->tags & TAGMASK : c->mon->tagset[c->mon->seltags];
++ c->tags = c->tags & TAGMASK ? c->tags & TAGMASK : (c->mon->tagset[c->mon->seltags] & ~SPTAGMASK);
+ }
+
+ int
+@@ -1616,6 +1625,10 @@ showhide(Client *c)
+ if (!c)
+ return;
+ if (ISVISIBLE(c)) {
++ if ((c->tags & SPTAGMASK) && c->isfloating) {
++ c->x = c->mon->wx + (c->mon->ww / 2 - WIDTH(c) / 2);
++ c->y = c->mon->wy + (c->mon->wh / 2 - HEIGHT(c) / 2);
++ }
+ /* show clients top down */
+ XMoveWindow(dpy, c->win, c->x, c->y);
+ if ((!c->mon->lt[c->mon->sellt]->arrange || c->isfloating) && !c->isfullscreen)
+@@ -1719,6 +1732,32 @@ togglefloating(const Arg *arg)
+ arrange(selmon);
+ }
+
++void
++togglescratch(const Arg *arg)
++{
++ Client *c;
++ unsigned int found = 0;
++ unsigned int scratchtag = SPTAG(arg->ui);
++ Arg sparg = {.v = scratchpads[arg->ui].cmd};
++
++ for (c = selmon->clients; c && !(found = c->tags & scratchtag); c = c->next);
++ if (found) {
++ unsigned int newtagset = selmon->tagset[selmon->seltags] ^ scratchtag;
++ if (newtagset) {
++ selmon->tagset[selmon->seltags] = newtagset;
++ focus(NULL);
++ arrange(selmon);
++ }
++ if (ISVISIBLE(c)) {
++ focus(c);
++ restack(selmon);
++ }
++ } else {
++ selmon->tagset[selmon->seltags] |= scratchtag;
++ spawn(&sparg);
++ }
++}
++
+ void
+ toggletag(const Arg *arg)
+ {
+--
+2.20.1
+