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+<?xml version="1.0"?>
+<metacity_theme>
+<info>
+ <name>Plata-Compact</name>
+ <author>tista</author>
+ <copyright>GPLv2.0</copyright>
+ <date>2019-2020</date>
+ <description>Plata Compact Metacity theme</description>
+</info>
+
+<!-- meaningfull constants -->
+
+<constant name="C_title_focused" value="#f5f5f5" />
+<constant name="C_title_unfocused" value="blend/#080808/#f5f5f5/0.4" />
+<constant name="D_icons_unfocused_offset" value="0" /> <!-- offset of the unfocused icons -->
+
+<!-- geometries -->
+
+<frame_geometry name="normal" title_scale="medium" rounded_top_left="2" rounded_top_right="2">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="left_titlebar_edge" value="0"/>
+ <distance name="right_titlebar_edge" value="0"/>
+ <distance name="title_vertical_pad" value="16"/>
+ <border name="title_border" left="10" right="10" top="0" bottom="0"/>
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <aspect_ratio name="button" value="1"/>
+</frame_geometry>
+
+<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+</frame_geometry>
+
+<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="right_width" value="1" />
+</frame_geometry>
+
+<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max">
+ <distance name="left_width" value="1" />
+</frame_geometry>
+
+<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false">
+ <distance name="title_vertical_pad" value="16"/>
+</frame_geometry>
+
+<frame_geometry name="nobuttons" hide_buttons="true" parent="normal">
+</frame_geometry>
+
+<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="title_vertical_pad" value="0" />
+</frame_geometry>
+
+<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" >
+ <distance name="left_width" value="0" />
+ <distance name="right_width" value="0" />
+ <distance name="bottom_height" value="0" />
+ <distance name="title_vertical_pad" value="0" />
+ <border name="button_border" left="0" right="0" top="0" bottom="0"/>
+ <border name="title_border" left="0" right="0" top="0" bottom="0" />
+</frame_geometry>
+
+<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small">
+ <distance name="title_vertical_pad" value="16"/>
+</frame_geometry>
+
+<frame_geometry name="attached" title_scale="medium" hide_buttons="true" rounded_top_left="2" rounded_top_right="2" rounded_bottom_left="2" rounded_bottom_right="2" parent="normal">
+ <distance name="title_vertical_pad" value="3"/>
+</frame_geometry>
+
+<!-- drawing operations -->
+
+ <!-- title -->
+
+<draw_ops name="title_focused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2))"
+ y="(0 `max` ((height - title_height) / 2))"
+ color="C_title_focused" />
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))"
+ y="(0 `max` ((height - title_height) / 2))"
+ ellipsize_width="width"
+ color="C_title_focused" />
+</draw_ops>
+
+<draw_ops name="title_unfocused">
+ <title version="< 3.1"
+ x="(0 `max` ((width - title_width) / 2))"
+ y="(0 `max` ((height - title_height) / 2))"
+ color="C_title_unfocused"/>
+ <title version=">= 3.1"
+ x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width)))"
+ y="(0 `max` ((height - title_height) / 2))"
+ ellipsize_width="width"
+ color="C_title_unfocused"/>
+</draw_ops>
+
+ <!-- window decorations -->
+
+<!-- normal state -->
+<draw_ops name="entire_background_focused">
+ <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" />
+ <line color="#1b1b1b" x1="1" y1="0" x2="width-2" y2="0" />
+</draw_ops>
+
+<draw_ops name="entire_background_unfocused">
+ <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="titlebar_fill_focused">
+ <include name="entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="titlebar_fill_unfocused">
+ <include name="entire_background_unfocused" />
+</draw_ops>
+
+<draw_ops name="titlebar_focused">
+ <include name="titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="titlebar_unfocused">
+ <include name="titlebar_fill_unfocused" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused">
+ <include name="titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_focused_alt">
+ <include name="titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="rounded_titlebar_unfocused">
+ <include name="titlebar_fill_unfocused" />
+</draw_ops>
+
+<!-- maximized state -->
+<draw_ops name="max_entire_background_focused">
+ <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="max_entire_background_unfocused">
+ <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" />
+</draw_ops>
+
+<draw_ops name="max_titlebar_fill_focused">
+ <include name="max_entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="max_titlebar_fill_unfocused">
+ <include name="max_entire_background_unfocused" />
+</draw_ops>
+
+<draw_ops name="max_titlebar_focused">
+ <include name="max_titlebar_fill_focused" />
+</draw_ops>
+
+<draw_ops name="max_titlebar_unfocused">
+ <include name="max_titlebar_fill_unfocused" />
+</draw_ops>
+
+<!-- tiled state -->
+<draw_ops name="tiled_left_entire_background_focused">
+ <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" />
+ <line color="#000000" x1="width-1" y1="0" x2="width-1" y2="height" />
+</draw_ops>
+
+<draw_ops name="tiled_left_entire_background_unfocused">
+ <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" />
+ <line color="#000000" x1="width-1" y1="0" x2="width-1" y2="height" />
+</draw_ops>
+
+<draw_ops name="tiled_left_titlebar_fill_focused">
+ <include name="tiled_left_entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="tiled_left_titlebar_fill_unfocused">
+ <include name="tiled_left_entire_background_unfocused" />
+</draw_ops>
+
+<draw_ops name="tiled_right_entire_background_focused">
+ <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" />
+ <line color="#000000" x1="0" y1="0" x2="0" y2="height" />
+</draw_ops>
+
+<draw_ops name="tiled_right_entire_background_unfocused">
+ <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" />
+ <line color="#000000" x1="0" y1="0" x2="0" y2="height" />
+</draw_ops>
+
+<draw_ops name="tiled_right_titlebar_fill_focused">
+ <include name="tiled_right_entire_background_focused" />
+</draw_ops>
+
+<draw_ops name="tiled_right_titlebar_fill_unfocused">
+ <include name="tiled_right_entire_background_unfocused" />
+</draw_ops>
+
+ <!-- button icons-->
+
+
+<draw_ops name="close_focused">
+ <image filename="button_close.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0" />
+</draw_ops>
+
+<draw_ops name="close_unfocused">
+ <image filename="button_close.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4" />
+</draw_ops>
+
+<draw_ops name="close_focused_pressed">
+ <image filename="button_close_pressed.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="close_unfocused_pressed">
+ <image filename="button_close_pressed.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="close_focused_prelight">
+ <image filename="button_close_prelight.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="close_unfocused_prelight">
+ <image filename="button_close_prelight.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="maximize_focused">
+ <image filename="button_maximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="max_maximize_focused">
+ <image filename="max_button_unmaximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="maximize_unfocused">
+ <image filename="button_maximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="max_maximize_unfocused">
+ <image filename="max_button_unmaximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="maximize_focused_prelight">
+ <image filename="button_maximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="max_maximize_focused_prelight">
+ <image filename="max_button_unmaximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_prelight">
+ <image filename="button_maximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="max_maximize_unfocused_prelight">
+ <image filename="max_button_unmaximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="maximize_focused_pressed">
+ <image filename="button_maximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="max_maximize_focused_pressed">
+ <image filename="max_button_unmaximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="maximize_unfocused_pressed">
+ <image filename="button_maximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="max_maximize_unfocused_pressed">
+ <image filename="max_button_unmaximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="minimize_focused">
+ <image filename="button_minimize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="minimize_unfocused">
+ <image filename="button_minimize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="minimize_focused_prelight">
+ <image filename="button_minimize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_prelight">
+ <image filename="button_minimize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="minimize_focused_pressed">
+ <image filename="button_minimize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="minimize_unfocused_pressed">
+ <image filename="button_minimize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="menu_focused">
+ <image filename="button_menu.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="menu_unfocused">
+ <image filename="button_menu.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="menu_focused_prelight">
+ <image filename="button_menu_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="menu_unfocused_prelight">
+ <image filename="button_menu_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="menu_focused_pressed">
+ <image filename="button_menu_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="menu_unfocused_pressed">
+ <image filename="button_menu_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<!-- icon size used in GTK -->
+<constant name="D_appmenu_icon_size" value="16" />
+
+<draw_ops name="appmenu_icon_focused">
+ <icon
+ x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2"
+ width="D_appmenu_icon_size" height="D_appmenu_icon_size" />
+</draw_ops>
+
+<draw_ops name="appmenu_focused">
+ <include name="appmenu_icon_focused" />
+</draw_ops>
+
+<draw_ops name="appmenu_icon_unfocused">
+ <icon
+ x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2"
+ width="D_appmenu_icon_size" height="D_appmenu_icon_size"
+ alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="appmenu_unfocused">
+ <include name="appmenu_icon_unfocused" />
+</draw_ops>
+
+<draw_ops name="appmenu_icon_focused_pressed">
+ <icon
+ x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2"
+ width="D_appmenu_icon_size" height="D_appmenu_icon_size"
+ alpha="0.6"/>
+</draw_ops>
+
+<draw_ops name="appmenu_focused_pressed">
+ <include name="appmenu_icon_focused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="appmenu_unfocused_pressed">
+ <include name="appmenu_icon_focused_pressed" y="D_icons_unfocused_offset" />
+</draw_ops>
+
+<draw_ops name="shade_focused">
+ <image filename="button_shade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="shade_unfocused">
+ <image filename="button_shade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="shade_focused_prelight">
+ <image filename="button_shade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="shade_unfocused_prelight">
+ <image filename="button_shade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="shade_focused_pressed">
+ <image filename="button_shade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="shade_unfocused_pressed">
+ <image filename="button_shade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="unshade_focused">
+ <image filename="button_unshade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="unshade_unfocused">
+ <image filename="button_unshade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="unshade_focused_prelight">
+ <image filename="button_unshade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="unshade_unfocused_prelight">
+ <image filename="button_unshade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+<draw_ops name="unshade_focused_pressed">
+ <image filename="button_unshade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/>
+</draw_ops>
+
+<draw_ops name="unshade_unfocused_pressed">
+ <image filename="button_unshade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/>
+</draw_ops>
+
+ <!-- button backgrounds -->
+
+<draw_ops name="button_fill"> <!-- button background -->
+
+</draw_ops>
+
+<draw_ops name="button_fill_prelight"> <!-- button background gradient for prelight status -->
+</draw_ops>
+
+<draw_ops name="button_fill_pressed"> <!-- button background gradient for pressed status -->
+</draw_ops>
+
+<draw_ops name="button_prelight">
+ <include name="button_fill_prelight" />
+</draw_ops>
+
+<draw_ops name="button_pressed">
+ <include name="button_fill_pressed" />
+</draw_ops>
+
+<!-- frame styles -->
+
+<frame_style name="normal_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_unfocused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_focused" geometry="max">
+ <piece position="entire_background" draw_ops="max_entire_background_focused" />
+ <piece position="titlebar" draw_ops="max_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="max_maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="max_maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="max_maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="max_entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="max_titlebar_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="max_maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="max_maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="max_maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_focused" geometry="max">
+ <piece position="entire_background" draw_ops="max_entire_background_focused" />
+ <piece position="titlebar" draw_ops="max_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="max_maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="max_maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="max_maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="normal_max_shaded_unfocused" geometry="max">
+ <piece position="entire_background" draw_ops="max_entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="max_titlebar_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="max_maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="max_maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="max_maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_pressed" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_focused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="rounded_titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="dialog_unfocused" geometry="normal">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_focused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="modal_dialog_unfocused" geometry="modal">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_focused" geometry="small">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="utility_unfocused" geometry="small">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_focused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="border_unfocused" geometry="border">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="borderless" geometry="borderless">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_focused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_focused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="attached_unfocused" geometry="attached">
+ <piece position="entire_background" draw_ops="entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_focused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="tiled_left_entire_background_focused" />
+ <piece position="titlebar" draw_ops="tiled_left_titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_left_unfocused" geometry="tiled_left">
+ <piece position="entire_background" draw_ops="tiled_left_entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="tiled_left_titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_focused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="tiled_right_entire_background_focused" />
+ <piece position="titlebar" draw_ops="tiled_right_titlebar_fill_focused" />
+ <piece position="title" draw_ops="title_focused" />
+ <button function="close" state="normal" draw_ops="close_focused" />
+ <button function="close" state="prelight" draw_ops="close_focused_prelight" />
+ <button function="close" state="pressed" draw_ops="close_focused_pressed" />
+ <button function="maximize" state="normal" draw_ops="maximize_focused" />
+ <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" />
+ <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" />
+ <button function="minimize" state="normal" draw_ops="minimize_focused" />
+ <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" />
+ <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" />
+ <button function="menu" state="normal" draw_ops="menu_focused" />
+ <button function="menu" state="prelight" draw_ops="menu_focused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_focused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_focused" />
+ <button function="shade" state="prelight" draw_ops="shade_focused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_focused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_focused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<frame_style name="tiled_right_unfocused" geometry="tiled_right">
+ <piece position="entire_background" draw_ops="tiled_right_entire_background_unfocused" />
+ <piece position="titlebar" draw_ops="tiled_right_titlebar_fill_unfocused" />
+ <piece position="title" draw_ops="title_unfocused" />
+ <button function="close" state="normal" draw_ops="close_unfocused"/>
+ <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/>
+ <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/>
+ <button function="maximize" state="normal" draw_ops="maximize_unfocused"/>
+ <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/>
+ <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/>
+ <button function="minimize" state="normal" draw_ops="minimize_unfocused"/>
+ <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/>
+ <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/>
+ <button function="menu" state="normal" draw_ops="menu_unfocused" />
+ <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" />
+ <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" />
+ <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" />
+ <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" />
+ <button function="shade" state="normal" draw_ops="shade_unfocused" />
+ <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" />
+ <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" />
+ <button function="unshade" state="normal" draw_ops="unshade_unfocused" />
+ <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" />
+ <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" />
+
+ <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/>
+ <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/>
+ <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/>
+
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- placeholder for unimplementated styles-->
+<frame_style name="blank" geometry="normal">
+ <button function="close" state="normal"><draw_ops></draw_ops></button>
+ <button function="close" state="pressed"><draw_ops></draw_ops></button>
+ <button function="maximize" state="normal"><draw_ops></draw_ops></button>
+ <button function="maximize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="minimize" state="normal"><draw_ops></draw_ops></button>
+ <button function="minimize" state="pressed"><draw_ops></draw_ops></button>
+ <button function="menu" state="normal"><draw_ops></draw_ops></button>
+ <button function="menu" state="pressed"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button>
+ <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button>
+ <button function="shade" state="normal"><draw_ops></draw_ops></button>
+ <button function="shade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unshade" state="normal"><draw_ops></draw_ops></button>
+ <button function="unshade" state="pressed"><draw_ops></draw_ops></button>
+ <button function="above" state="normal"><draw_ops></draw_ops></button>
+ <button function="above" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unabove" state="normal"><draw_ops></draw_ops></button>
+ <button function="unabove" state="pressed"><draw_ops></draw_ops></button>
+ <button function="stick" state="normal"><draw_ops></draw_ops></button>
+ <button function="stick" state="pressed"><draw_ops></draw_ops></button>
+ <button function="unstick" state="normal"><draw_ops></draw_ops></button>
+ <button function="unstick" state="pressed"><draw_ops></draw_ops></button>
+</frame_style>
+
+<!-- frame style sets -->
+
+<frame_style_set name="normal_style_set">
+ <frame focus="yes" state="normal" resize="both" style="normal_focused"/>
+ <frame focus="no" state="normal" resize="both" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized" style="normal_max_focused"/>
+ <frame focus="no" state="maximized" style="normal_max_unfocused"/>
+ <frame focus="yes" state="shaded" style="normal_focused"/>
+ <frame focus="no" state="shaded" style="normal_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/>
+ <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/>
+ <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/>
+ <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/>
+ <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/>
+ <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/>
+</frame_style_set>
+
+<frame_style_set name="dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="dialog_focused"/>
+ <frame focus="no" state="shaded" style="dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="modal_dialog_style_set">
+ <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/>
+ <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="modal_dialog_focused"/>
+ <frame focus="no" state="shaded" style="modal_dialog_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="utility_style_set">
+ <frame focus="yes" state="normal" resize="both" style="utility_focused"/>
+ <frame focus="no" state="normal" resize="both" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="utility_focused"/>
+ <frame focus="no" state="shaded" style="utility_unfocused"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="border_style_set">
+ <frame focus="yes" state="normal" resize="both" style="border_focused"/>
+ <frame focus="no" state="normal" resize="both" style="border_unfocused"/>
+ <frame focus="yes" state="maximized" style="borderless"/>
+ <frame focus="no" state="maximized" style="borderless"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+<frame_style_set name="attached_style_set">
+ <frame focus="yes" state="normal" resize="both" style="attached_focused"/>
+ <frame focus="no" state="normal" resize="both" style="attached_unfocused"/>
+ <frame focus="yes" state="maximized" style="blank"/>
+ <frame focus="no" state="maximized" style="blank"/>
+ <frame focus="yes" state="shaded" style="blank"/>
+ <frame focus="no" state="shaded" style="blank"/>
+ <frame focus="yes" state="maximized_and_shaded" style="blank"/>
+ <frame focus="no" state="maximized_and_shaded" style="blank"/>
+</frame_style_set>
+
+
+<!-- windows -->
+
+<window type="normal" style_set="normal_style_set"/>
+<window type="dialog" style_set="dialog_style_set"/>
+<window type="modal_dialog" style_set="modal_dialog_style_set"/>
+<window type="menu" style_set="utility_style_set"/>
+<window type="utility" style_set="utility_style_set"/>
+<window type="border" style_set="border_style_set"/>
+<window version=">= 3.2" type="attached" style_set="attached_style_set"/>
+
+</metacity_theme>