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authorzachir <zachir@librem.one>2023-10-19 09:22:58 -0500
committerzachir <zachir@librem.one>2023-10-19 09:29:27 -0500
commit3d164def14eb510fdcac45e2ec26c96d6b22cfe6 (patch)
treec96455dc7f3b788d28a88ef65cd73f765768cec0 /river/init
parentdf7f0031d815178044e17a8fe610205b9210731d (diff)
Use X11 and not Wayland now
Diffstat (limited to 'river/init')
-rwxr-xr-xriver/init223
1 files changed, 0 insertions, 223 deletions
diff --git a/river/init b/river/init
deleted file mode 100755
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+++ /dev/null
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-#!/bin/sh
-
-# This is the example configuration file for river.
-#
-# If you wish to edit this, you will probably want to copy it to
-# $XDG_CONFIG_HOME/river/init or $HOME/.config/river/init first.
-#
-# See the river(1), riverctl(1), and rivertile(1) man pages for complete
-# documentation.
-
-# Note: the "$mod1" modifier is also known as Logo, GUI, Windows, Mod4, etc.
-
-mod1="Alt"
-mod2="Super"
-
-# $mod1+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot)
-riverctl map normal $mod1 Return spawn foot
-
-# $mod1+Q to close the focused view
-riverctl map normal $mod1+Shift Q close
-
-# $mod1+Shift+E to exit river
-riverctl map normal $mod1+Shift E exit
-
-# $mod1+J and $mod1+K to focus the next/previous view in the layout stack
-riverctl map normal $mod1 J focus-view next
-riverctl map normal $mod1 K focus-view previous
-
-# $mod1+Shift+J and $mod1+Shift+K to swap the focused view with the next/previous
-# view in the layout stack
-riverctl map normal $mod1+Shift J swap next
-riverctl map normal $mod1+Shift K swap previous
-
-# $mod1+Period and $mod1+Comma to focus the next/previous output
-riverctl map normal $mod1 Period focus-output next
-riverctl map normal $mod1 Comma focus-output previous
-
-# $mod1+Shift+{Period,Comma} to send the focused view to the next/previous output
-riverctl map normal $mod1+Shift Period send-to-output next
-riverctl map normal $mod1+Shift Comma send-to-output previous
-
-# $mod1+Return to bump the focused view to the top of the layout stack
-riverctl map normal $mod1+Shift Return zoom
-
-# $mod1+H and $mod1+L to decrease/increase the main ratio of rivertile(1)
-riverctl map normal $mod1 H send-layout-cmd rivertile "main-ratio -0.05"
-riverctl map normal $mod1 L send-layout-cmd rivertile "main-ratio +0.05"
-
-# $mod1+Shift+H and $mod1+Shift+L to increment/decrement the main count of rivertile(1)
-riverctl map normal $mod1+Shift H send-layout-cmd rivertile "main-count +1"
-riverctl map normal $mod1+Shift L send-layout-cmd rivertile "main-count -1"
-
-# $mod1+$mod2+{H,J,K,L} to move views
-riverctl map normal $mod1+$mod2 H move left 100
-riverctl map normal $mod1+$mod2 J move down 100
-riverctl map normal $mod1+$mod2 K move up 100
-riverctl map normal $mod1+$mod2 L move right 100
-
-# $mod1+$mod2+Control+{H,J,K,L} to snap views to screen edges
-riverctl map normal $mod1+$mod2+Control H snap left
-riverctl map normal $mod1+$mod2+Control J snap down
-riverctl map normal $mod1+$mod2+Control K snap up
-riverctl map normal $mod1+$mod2+Control L snap right
-
-# $mod1+$mod2+Shift+{H,J,K,L} to resize views
-riverctl map normal $mod1+$mod2+Shift H resize horizontal -100
-riverctl map normal $mod1+$mod2+Shift J resize vertical 100
-riverctl map normal $mod1+$mod2+Shift K resize vertical -100
-riverctl map normal $mod1+$mod2+Shift L resize horizontal 100
-
-# $mod1 + Left Mouse Button to move views
-riverctl map-pointer normal $mod1 BTN_LEFT move-view
-
-# $mod1 + Right Mouse Button to resize views
-riverctl map-pointer normal $mod1 BTN_RIGHT resize-view
-
-# $mod1 + Middle Mouse Button to toggle float
-riverctl map-pointer normal $mod1 BTN_MIDDLE toggle-float
-
-# Mouse rules
-riverctl set-cursor-warp on-output-change
-riverctl focus-follors-cursor always
-
-for i in $(seq 1 9)
-do
- tags=$((1 << ($i - 1)))
-
- # $mod1+[1-9] to focus tag [0-8]
- riverctl map normal $mod1 $i set-focused-tags $tags
-
- # $mod1+Shift+[1-9] to tag focused view with tag [0-8]
- riverctl map normal $mod1+Shift $i set-view-tags $tags
-
- # $mod1+Ctrl+[1-9] to toggle focus of tag [0-8]
- riverctl map normal $mod1+Control $i toggle-focused-tags $tags
-
- # $mod1+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view
- riverctl map normal $mod1+Shift+Control $i toggle-view-tags $tags
-done
-
-# $mod1+0 to focus all tags
-# $mod1+Shift+0 to tag focused view with all tags
-all_tags=$(((1 << 9) - 1))
-riverctl map normal $mod1 0 set-focused-tags $all_tags
-riverctl map normal $mod1+Shift 0 set-view-tags $all_tags
-
-# scratchpad tags
-BINPATH="${XDG_CONFIG_HOME:-$HOME/.config}/river/sp"
-riverctl map normal $mod1+Control z spawn "$BINPATH/river_sp z"
-riverctl map normal $mod1+Control x spawn "$BINPATH/river_sp x"
-riverctl map normal $mod1+Control c spawn "$BINPATH/river_sp c"
-riverctl map normal $mod1+Control v spawn "$BINPATH/river_sp v"
-riverctl map normal $mod1+Control b spawn "$BINPATH/river_sp b"
-riverctl map normal $mod1+Control a spawn "$BINPATH/river_sp a"
-riverctl map normal $mod1+Control s spawn "$BINPATH/river_sp s"
-riverctl map normal $mod1+Control d spawn "$BINPATH/river_sp d"
-riverctl map normal $mod1+Control f spawn "$BINPATH/river_sp f"
-riverctl map normal $mod1+Control g spawn "$BINPATH/river_sp g"
-riverctl map normal $mod1+Control q spawn "$BINPATH/river_sp q"
-
-# $mod1+Space to toggle float
-riverctl map normal $mod1+Control Space toggle-float
-
-# $mod1+F to toggle fullscreen
-riverctl map normal $mod1 F toggle-fullscreen
-
-# $mod1+{Up,Right,Down,Left} to change layout orientation
-riverctl map normal $mod1 Up send-layout-cmd rivertile "main-location top"
-riverctl map normal $mod1 Right send-layout-cmd rivertile "main-location right"
-riverctl map normal $mod1 Down send-layout-cmd rivertile "main-location bottom"
-riverctl map normal $mod1 Left send-layout-cmd rivertile "main-location left"
-
-# Declare a passthrough mode. This mode has only a single mapping to return to
-# normal mode. This makes it useful for testing a nested wayland compositor
-riverctl declare-mode passthrough
-
-# $mod1+F11 to enter passthrough mode
-riverctl map normal $mod1 b enter-mode passthrough
-
-# $mod1+F11 to return to normal mode
-riverctl map passthrough $mod1 b enter-mode normal
-
-# Various media key mapping examples for both normal and locked mode which do
-# not have a modifier
-for mode in normal locked
-do
- # Eject the optical drive (well if you still have one that is)
- riverctl map $mode None XF86Eject spawn 'eject -T'
-
- # Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer)
- riverctl map $mode None XF86AudioRaiseVolume spawn 'volsv -i'
- riverctl map $mode None XF86AudioLowerVolume spawn 'volsv -d'
- riverctl map $mode None XF86AudioMute spawn 'volsv -t'
- riverctl map $mode None XF86AudioMicMute spawn 'volsv -m'
-
- # Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl)
- riverctl map $mode None XF86AudioMedia spawn 'playerctl play-pause'
- riverctl map $mode None XF86AudioPlay spawn 'playerctl play-pause'
- riverctl map $mode None XF86AudioPrev spawn 'playerctl previous'
- riverctl map $mode None XF86AudioNext spawn 'playerctl next'
-
- # Control screen backlight brightness with light (https://github.com/haikarainen/light)
- riverctl map $mode None XF86MonBrightnessUp spawn 'bl -i 5'
- riverctl map $mode None XF86MonBrightnessDown spawn 'bl -d 5'
-done
-
-# add browser shortcuts
-riverctl map normal $mod1+$mod2 1 spawn "bm -w"
-riverctl map normal $mod1+$mod2 q spawn "qbc -w"
-riverctl map normal $mod1+$mod2 w spawn "lwc -w"
-riverctl map normal $mod1+$mod2 e spawn "ffc -w"
-
-# add other menu shortcuts
-riverctl map normal $mod1+$mod2 p spawn passmenu
-riverctl map normal $mod1 r spawn 'exec $(tofi-drun)'
-riverctl map normal $mod1 d spawn 'exec $(tofi-run)'
-riverctl map normal $mod1+$mod2+Control u spawn 'dmenuunicode -w'
-riverctl map normal $mod1+$mod2 Comma spawn 'dmenumount -w'
-riverctl map normal $mod1+$mod2 Period spawn 'dmenuumount -w'
-riverctl map normal $mod1+$mod2 b spawn 'dmenu_books -w'
-riverctl map normal $mod1+$mod2 u spawn 'mprisctl -w'
-
-# add other shortcuts
-riverctl map normal $mod1 q spawn 'loginctl lock-session self'
-riverctl map normal $mod1+$mod2 f spawn 'foot lf'
-riverctl map normal $mod1+$mod2 m spawn 'volsv -t'
-riverctl map normal $mod1+$mod2+Shift m spawn 'volsv -m'
-
-# secondary mod shortcuts
-riverctl map normal $mod2 p spawn 'playerctl play-pause'
-
-# Set background and border color
-riverctl background-color 0x000000
-riverctl border-color-focused 0x535d6c
-riverctl border-color-unfocused 0x000000
-
-# Set keyboard repeat rate
-riverctl set-repeat 50 300
-
-# Make certain views start floating
-riverctl float-filter-add app-id float
-riverctl float-filter-add app-id "sphtop"
-riverctl float-filter-add app-id "spterm"
-riverctl float-filter-add app-id "sppmxr"
-riverctl float-filter-add app-id "spblue"
-riverctl float-filter-add app-id "spncmp"
-riverctl float-filter-add app-id "spmutt"
-riverctl float-filter-add app-id "spprof"
-riverctl float-filter-add app-id "spirss"
-riverctl float-filter-add app-id "sptodo"
-riverctl float-filter-add app-id "sptrmc"
-riverctl float-filter-add app-id "qpwgraph"
-riverctl float-filter-add title "popup title with spaces"
-
-# Set app-ids and titles of views which should use client side decorations
-riverctl csd-filter-add app-id "gedit"
-
-# Set the default layout generator to be rivertile and start it.
-# River will send the process group of the init executable SIGTERM on exit.
-riverctl default-layout rivertile
-rivertile -view-padding 6 -outer-padding 6 &
-
-sh ~/.config/autostart.sh &