From 3d164def14eb510fdcac45e2ec26c96d6b22cfe6 Mon Sep 17 00:00:00 2001 From: zachir Date: Thu, 19 Oct 2023 09:22:58 -0500 Subject: Use X11 and not Wayland now --- river/init | 223 ------------------------------------------------------------- 1 file changed, 223 deletions(-) delete mode 100755 river/init (limited to 'river/init') diff --git a/river/init b/river/init deleted file mode 100755 index cfa8c39..0000000 --- a/river/init +++ /dev/null @@ -1,223 +0,0 @@ -#!/bin/sh - -# This is the example configuration file for river. -# -# If you wish to edit this, you will probably want to copy it to -# $XDG_CONFIG_HOME/river/init or $HOME/.config/river/init first. -# -# See the river(1), riverctl(1), and rivertile(1) man pages for complete -# documentation. - -# Note: the "$mod1" modifier is also known as Logo, GUI, Windows, Mod4, etc. - -mod1="Alt" -mod2="Super" - -# $mod1+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot) -riverctl map normal $mod1 Return spawn foot - -# $mod1+Q to close the focused view -riverctl map normal $mod1+Shift Q close - -# $mod1+Shift+E to exit river -riverctl map normal $mod1+Shift E exit - -# $mod1+J and $mod1+K to focus the next/previous view in the layout stack -riverctl map normal $mod1 J focus-view next -riverctl map normal $mod1 K focus-view previous - -# $mod1+Shift+J and $mod1+Shift+K to swap the focused view with the next/previous -# view in the layout stack -riverctl map normal $mod1+Shift J swap next -riverctl map normal $mod1+Shift K swap previous - -# $mod1+Period and $mod1+Comma to focus the next/previous output -riverctl map normal $mod1 Period focus-output next -riverctl map normal $mod1 Comma focus-output previous - -# $mod1+Shift+{Period,Comma} to send the focused view to the next/previous output -riverctl map normal $mod1+Shift Period send-to-output next -riverctl map normal $mod1+Shift Comma send-to-output previous - -# $mod1+Return to bump the focused view to the top of the layout stack -riverctl map normal $mod1+Shift Return zoom - -# $mod1+H and $mod1+L to decrease/increase the main ratio of rivertile(1) -riverctl map normal $mod1 H send-layout-cmd rivertile "main-ratio -0.05" -riverctl map normal $mod1 L send-layout-cmd rivertile "main-ratio +0.05" - -# $mod1+Shift+H and $mod1+Shift+L to increment/decrement the main count of rivertile(1) -riverctl map normal $mod1+Shift H send-layout-cmd rivertile "main-count +1" -riverctl map normal $mod1+Shift L send-layout-cmd rivertile "main-count -1" - -# $mod1+$mod2+{H,J,K,L} to move views -riverctl map normal $mod1+$mod2 H move left 100 -riverctl map normal $mod1+$mod2 J move down 100 -riverctl map normal $mod1+$mod2 K move up 100 -riverctl map normal $mod1+$mod2 L move right 100 - -# $mod1+$mod2+Control+{H,J,K,L} to snap views to screen edges -riverctl map normal $mod1+$mod2+Control H snap left -riverctl map normal $mod1+$mod2+Control J snap down -riverctl map normal $mod1+$mod2+Control K snap up -riverctl map normal $mod1+$mod2+Control L snap right - -# $mod1+$mod2+Shift+{H,J,K,L} to resize views -riverctl map normal $mod1+$mod2+Shift H resize horizontal -100 -riverctl map normal $mod1+$mod2+Shift J resize vertical 100 -riverctl map normal $mod1+$mod2+Shift K resize vertical -100 -riverctl map normal $mod1+$mod2+Shift L resize horizontal 100 - -# $mod1 + Left Mouse Button to move views -riverctl map-pointer normal $mod1 BTN_LEFT move-view - -# $mod1 + Right Mouse Button to resize views -riverctl map-pointer normal $mod1 BTN_RIGHT resize-view - -# $mod1 + Middle Mouse Button to toggle float -riverctl map-pointer normal $mod1 BTN_MIDDLE toggle-float - -# Mouse rules -riverctl set-cursor-warp on-output-change -riverctl focus-follors-cursor always - -for i in $(seq 1 9) -do - tags=$((1 << ($i - 1))) - - # $mod1+[1-9] to focus tag [0-8] - riverctl map normal $mod1 $i set-focused-tags $tags - - # $mod1+Shift+[1-9] to tag focused view with tag [0-8] - riverctl map normal $mod1+Shift $i set-view-tags $tags - - # $mod1+Ctrl+[1-9] to toggle focus of tag [0-8] - riverctl map normal $mod1+Control $i toggle-focused-tags $tags - - # $mod1+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view - riverctl map normal $mod1+Shift+Control $i toggle-view-tags $tags -done - -# $mod1+0 to focus all tags -# $mod1+Shift+0 to tag focused view with all tags -all_tags=$(((1 << 9) - 1)) -riverctl map normal $mod1 0 set-focused-tags $all_tags -riverctl map normal $mod1+Shift 0 set-view-tags $all_tags - -# scratchpad tags -BINPATH="${XDG_CONFIG_HOME:-$HOME/.config}/river/sp" -riverctl map normal $mod1+Control z spawn "$BINPATH/river_sp z" -riverctl map normal $mod1+Control x spawn "$BINPATH/river_sp x" -riverctl map normal $mod1+Control c spawn "$BINPATH/river_sp c" -riverctl map normal $mod1+Control v spawn "$BINPATH/river_sp v" -riverctl map normal $mod1+Control b spawn "$BINPATH/river_sp b" -riverctl map normal $mod1+Control a spawn "$BINPATH/river_sp a" -riverctl map normal $mod1+Control s spawn "$BINPATH/river_sp s" -riverctl map normal $mod1+Control d spawn "$BINPATH/river_sp d" -riverctl map normal $mod1+Control f spawn "$BINPATH/river_sp f" -riverctl map normal $mod1+Control g spawn "$BINPATH/river_sp g" -riverctl map normal $mod1+Control q spawn "$BINPATH/river_sp q" - -# $mod1+Space to toggle float -riverctl map normal $mod1+Control Space toggle-float - -# $mod1+F to toggle fullscreen -riverctl map normal $mod1 F toggle-fullscreen - -# $mod1+{Up,Right,Down,Left} to change layout orientation -riverctl map normal $mod1 Up send-layout-cmd rivertile "main-location top" -riverctl map normal $mod1 Right send-layout-cmd rivertile "main-location right" -riverctl map normal $mod1 Down send-layout-cmd rivertile "main-location bottom" -riverctl map normal $mod1 Left send-layout-cmd rivertile "main-location left" - -# Declare a passthrough mode. This mode has only a single mapping to return to -# normal mode. This makes it useful for testing a nested wayland compositor -riverctl declare-mode passthrough - -# $mod1+F11 to enter passthrough mode -riverctl map normal $mod1 b enter-mode passthrough - -# $mod1+F11 to return to normal mode -riverctl map passthrough $mod1 b enter-mode normal - -# Various media key mapping examples for both normal and locked mode which do -# not have a modifier -for mode in normal locked -do - # Eject the optical drive (well if you still have one that is) - riverctl map $mode None XF86Eject spawn 'eject -T' - - # Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer) - riverctl map $mode None XF86AudioRaiseVolume spawn 'volsv -i' - riverctl map $mode None XF86AudioLowerVolume spawn 'volsv -d' - riverctl map $mode None XF86AudioMute spawn 'volsv -t' - riverctl map $mode None XF86AudioMicMute spawn 'volsv -m' - - # Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl) - riverctl map $mode None XF86AudioMedia spawn 'playerctl play-pause' - riverctl map $mode None XF86AudioPlay spawn 'playerctl play-pause' - riverctl map $mode None XF86AudioPrev spawn 'playerctl previous' - riverctl map $mode None XF86AudioNext spawn 'playerctl next' - - # Control screen backlight brightness with light (https://github.com/haikarainen/light) - riverctl map $mode None XF86MonBrightnessUp spawn 'bl -i 5' - riverctl map $mode None XF86MonBrightnessDown spawn 'bl -d 5' -done - -# add browser shortcuts -riverctl map normal $mod1+$mod2 1 spawn "bm -w" -riverctl map normal $mod1+$mod2 q spawn "qbc -w" -riverctl map normal $mod1+$mod2 w spawn "lwc -w" -riverctl map normal $mod1+$mod2 e spawn "ffc -w" - -# add other menu shortcuts -riverctl map normal $mod1+$mod2 p spawn passmenu -riverctl map normal $mod1 r spawn 'exec $(tofi-drun)' -riverctl map normal $mod1 d spawn 'exec $(tofi-run)' -riverctl map normal $mod1+$mod2+Control u spawn 'dmenuunicode -w' -riverctl map normal $mod1+$mod2 Comma spawn 'dmenumount -w' -riverctl map normal $mod1+$mod2 Period spawn 'dmenuumount -w' -riverctl map normal $mod1+$mod2 b spawn 'dmenu_books -w' -riverctl map normal $mod1+$mod2 u spawn 'mprisctl -w' - -# add other shortcuts -riverctl map normal $mod1 q spawn 'loginctl lock-session self' -riverctl map normal $mod1+$mod2 f spawn 'foot lf' -riverctl map normal $mod1+$mod2 m spawn 'volsv -t' -riverctl map normal $mod1+$mod2+Shift m spawn 'volsv -m' - -# secondary mod shortcuts -riverctl map normal $mod2 p spawn 'playerctl play-pause' - -# Set background and border color -riverctl background-color 0x000000 -riverctl border-color-focused 0x535d6c -riverctl border-color-unfocused 0x000000 - -# Set keyboard repeat rate -riverctl set-repeat 50 300 - -# Make certain views start floating -riverctl float-filter-add app-id float -riverctl float-filter-add app-id "sphtop" -riverctl float-filter-add app-id "spterm" -riverctl float-filter-add app-id "sppmxr" -riverctl float-filter-add app-id "spblue" -riverctl float-filter-add app-id "spncmp" -riverctl float-filter-add app-id "spmutt" -riverctl float-filter-add app-id "spprof" -riverctl float-filter-add app-id "spirss" -riverctl float-filter-add app-id "sptodo" -riverctl float-filter-add app-id "sptrmc" -riverctl float-filter-add app-id "qpwgraph" -riverctl float-filter-add title "popup title with spaces" - -# Set app-ids and titles of views which should use client side decorations -riverctl csd-filter-add app-id "gedit" - -# Set the default layout generator to be rivertile and start it. -# River will send the process group of the init executable SIGTERM on exit. -riverctl default-layout rivertile -rivertile -view-padding 6 -outer-padding 6 & - -sh ~/.config/autostart.sh & -- cgit v1.2.3