Age | Commit message (Collapse) | Author |
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Previously, tofi-drun would print the filename of the selected
.desktop file to stdout. This could then be passed to
`xargs swaymsg exec gio launch` to be executed.
The problem is that this ends up defeating the purpose of passing the
command to swaymsg exec, and the workspace the command was selected on
may not be the one that it starts up on, if for example it takes a long
time and the user switches workspaces in the meantime.
The solution is to instead print the Exec= line from the .desktop file,
and pass that directly to `xargs swaymsg exec --` for execution.
To avoid too much breaking of configs for the few people who use tofi
currently, this commit adds a new option, --drun-print-exec, to enable
the fixed behaviour. A future release will change this to be the
default, however.
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This is a pretty simple implementation, but it should work for most
use cases. Notably, generic application names aren't used (though that
could be added without too much hassle), and neither are keywords (that
would be more difficult).
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Tofi should now appear on whatever the compositor's default output is
(usually the focused one), unless --output has been given.
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The --output option can be passed to select a specific output to appear
on. Which output is chosen otherwise is currently random, as I don't
know yet how to determine which one the user's currently on.
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Also improve text on non-hidpi screens.
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Invoking 'tofi' now acts like dmenu, expecting newline-separated options
on stdin.
Also fix history file handling and add an option to disable it.
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Single letter style arguments have been removed.
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There are too many really to use single-character args, so the next step
should be a config file.
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eglInitialize() is slow (~50-100ms), and uses a fair amount of memory
(~100 MB). For such a small, simple program that just wants to launch as
quickly as possible, wl_shm performs better.
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This implements a rofi-like run cache. Other smaller changes include
simplification of resize logic now that there's only one surface.
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- Remove the background image and libpng dependency
- Add a prompt
- Add xmalloc with out-of-memory handling
- Add beginnings of a rofi-like run cache
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The subsurface was playing havoc with layer shell stuff, and I don't
think any potential efficiency gain is worth the complicated code to
work out how big the subsurface should be. Instead, the entry code now
just draws directly onto the main surface.
Damage information should be passed to glTexSubImage2D() in future, to
avoid redrawing the entire window every keypress.
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