diff options
author | zachir <zachir@librem.one> | 2023-06-06 10:14:44 -0500 |
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committer | zachir <zachir@librem.one> | 2023-06-06 10:14:44 -0500 |
commit | 993917ddcedd58927a068cc804d81f1018d7bc0e (patch) | |
tree | 6c228c3c434ca9d5917839869268893e4338af2e /themes/Plata/metacity-1/metacity-theme-3.xml | |
parent | 7aa0ccbc957836f41a215a5f4835c7c80b05228b (diff) |
Fix gtk theme setting
Diffstat (limited to 'themes/Plata/metacity-1/metacity-theme-3.xml')
-rw-r--r-- | themes/Plata/metacity-1/metacity-theme-3.xml | 1326 |
1 files changed, 1326 insertions, 0 deletions
diff --git a/themes/Plata/metacity-1/metacity-theme-3.xml b/themes/Plata/metacity-1/metacity-theme-3.xml new file mode 100644 index 0000000..0b59aea --- /dev/null +++ b/themes/Plata/metacity-1/metacity-theme-3.xml @@ -0,0 +1,1326 @@ +<?xml version="1.0"?> +<metacity_theme> +<info> + <name>Plata</name> + <author>tista</author> + <copyright>GPLv2.0</copyright> + <date>2018-2020</date> + <description>Plata Metacity theme</description> +</info> + +<!-- meaningfull constants --> + +<constant name="C_title_focused" value="#f5f5f5" /> +<constant name="C_title_unfocused" value="blend/#080808/#f5f5f5/0.4" /> +<constant name="D_icons_unfocused_offset" value="0" /> <!-- offset of the unfocused icons --> + +<!-- geometries --> + +<frame_geometry name="normal" title_scale="medium" rounded_top_left="2" rounded_top_right="2"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="left_titlebar_edge" value="0"/> + <distance name="right_titlebar_edge" value="0"/> + <distance name="title_vertical_pad" value="22"/> + <border name="title_border" left="10" right="10" top="0" bottom="0"/> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <aspect_ratio name="button" value="1"/> +</frame_geometry> + +<frame_geometry name="max" title_scale="medium" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> +</frame_geometry> + +<frame_geometry name="tiled_left" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> + <distance name="right_width" value="1" /> +</frame_geometry> + +<frame_geometry name="tiled_right" title_scale="medium" rounded_top_left="false" rounded_top_right="false" parent="max"> + <distance name="left_width" value="1" /> +</frame_geometry> + +<frame_geometry name="small" title_scale="small" parent="normal" rounded_top_left="false" rounded_top_right="false"> + <distance name="title_vertical_pad" value="22"/> +</frame_geometry> + +<frame_geometry name="nobuttons" hide_buttons="true" parent="normal"> +</frame_geometry> + +<frame_geometry name="border" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="title_vertical_pad" value="0" /> +</frame_geometry> + +<frame_geometry name="borderless" has_title="false" rounded_top_left="false" rounded_top_right="false" parent="normal" > + <distance name="left_width" value="0" /> + <distance name="right_width" value="0" /> + <distance name="bottom_height" value="0" /> + <distance name="title_vertical_pad" value="0" /> + <border name="button_border" left="0" right="0" top="0" bottom="0"/> + <border name="title_border" left="0" right="0" top="0" bottom="0" /> +</frame_geometry> + +<frame_geometry name="modal" title_scale="small" hide_buttons="true" rounded_top_left="false" rounded_top_right="false" parent="small"> + <distance name="title_vertical_pad" value="22"/> +</frame_geometry> + +<frame_geometry name="attached" title_scale="medium" hide_buttons="true" rounded_top_left="2" rounded_top_right="2" rounded_bottom_left="2" rounded_bottom_right="2" parent="normal"> + <distance name="title_vertical_pad" value="3"/> +</frame_geometry> + +<!-- drawing operations --> + + <!-- title --> + +<draw_ops name="title_focused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2))" + color="C_title_focused" /> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2))" + ellipsize_width="width" + color="C_title_focused" /> +</draw_ops> + +<draw_ops name="title_unfocused"> + <title version="< 3.1" + x="(0 `max` ((width - title_width) / 2))" + y="(0 `max` ((height - title_height) / 2))" + color="C_title_unfocused"/> + <title version=">= 3.1" + x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width)))" + y="(0 `max` ((height - title_height) / 2))" + ellipsize_width="width" + color="C_title_unfocused"/> +</draw_ops> + + <!-- window decorations --> + +<!-- normal state --> +<draw_ops name="entire_background_focused"> + <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" /> + <line color="#1b1b1b" x1="1" y1="0" x2="width-2" y2="0" /> +</draw_ops> + +<draw_ops name="entire_background_unfocused"> + <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="titlebar_fill_focused"> + <include name="entire_background_focused" /> +</draw_ops> + +<draw_ops name="titlebar_fill_unfocused"> + <include name="entire_background_unfocused" /> +</draw_ops> + +<draw_ops name="titlebar_focused"> + <include name="titlebar_fill_focused" /> +</draw_ops> + +<draw_ops name="titlebar_unfocused"> + <include name="titlebar_fill_unfocused" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_focused"> + <include name="titlebar_fill_focused" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_focused_alt"> + <include name="titlebar_fill_focused" /> +</draw_ops> + +<draw_ops name="rounded_titlebar_unfocused"> + <include name="titlebar_fill_unfocused" /> +</draw_ops> + +<!-- maximized state --> +<draw_ops name="max_entire_background_focused"> + <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="max_entire_background_unfocused"> + <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" /> +</draw_ops> + +<draw_ops name="max_titlebar_fill_focused"> + <include name="max_entire_background_focused" /> +</draw_ops> + +<draw_ops name="max_titlebar_fill_unfocused"> + <include name="max_entire_background_unfocused" /> +</draw_ops> + +<draw_ops name="max_titlebar_focused"> + <include name="max_titlebar_fill_focused" /> +</draw_ops> + +<draw_ops name="max_titlebar_unfocused"> + <include name="max_titlebar_fill_unfocused" /> +</draw_ops> + +<!-- tiled state --> +<draw_ops name="tiled_left_entire_background_focused"> + <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" /> + <line color="#000000" x1="width-1" y1="0" x2="width-1" y2="height" /> +</draw_ops> + +<draw_ops name="tiled_left_entire_background_unfocused"> + <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" /> + <line color="#000000" x1="width-1" y1="0" x2="width-1" y2="height" /> +</draw_ops> + +<draw_ops name="tiled_left_titlebar_fill_focused"> + <include name="tiled_left_entire_background_focused" /> +</draw_ops> + +<draw_ops name="tiled_left_titlebar_fill_unfocused"> + <include name="tiled_left_entire_background_unfocused" /> +</draw_ops> + +<draw_ops name="tiled_right_entire_background_focused"> + <rectangle color="#080808" x="0" y="0" width="width" height="height" filled="true" /> + <line color="#000000" x1="0" y1="0" x2="0" y2="height" /> +</draw_ops> + +<draw_ops name="tiled_right_entire_background_unfocused"> + <rectangle color="#1d1d1d" x="0" y="0" width="width" height="height" filled="true" /> + <line color="#000000" x1="0" y1="0" x2="0" y2="height" /> +</draw_ops> + +<draw_ops name="tiled_right_titlebar_fill_focused"> + <include name="tiled_right_entire_background_focused" /> +</draw_ops> + +<draw_ops name="tiled_right_titlebar_fill_unfocused"> + <include name="tiled_right_entire_background_unfocused" /> +</draw_ops> + + <!-- button icons--> + + +<draw_ops name="close_focused"> + <image filename="button_close.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0" /> +</draw_ops> + +<draw_ops name="close_unfocused"> + <image filename="button_close.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4" /> +</draw_ops> + +<draw_ops name="close_focused_pressed"> + <image filename="button_close_pressed.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0"/> +</draw_ops> + +<draw_ops name="close_unfocused_pressed"> + <image filename="button_close_pressed.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4"/> +</draw_ops> + +<draw_ops name="close_focused_prelight"> + <image filename="button_close_prelight.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0"/> +</draw_ops> + +<draw_ops name="close_unfocused_prelight"> + <image filename="button_close_prelight.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4"/> +</draw_ops> + +<draw_ops name="maximize_focused"> + <image filename="button_maximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="max_maximize_focused"> + <image filename="max_button_unmaximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="maximize_unfocused"> + <image filename="button_maximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="max_maximize_unfocused"> + <image filename="max_button_unmaximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="maximize_focused_prelight"> + <image filename="button_maximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="max_maximize_focused_prelight"> + <image filename="max_button_unmaximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_prelight"> + <image filename="button_maximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="max_maximize_unfocused_prelight"> + <image filename="max_button_unmaximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="maximize_focused_pressed"> + <image filename="button_maximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="max_maximize_focused_pressed"> + <image filename="max_button_unmaximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="maximize_unfocused_pressed"> + <image filename="button_maximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="max_maximize_unfocused_pressed"> + <image filename="max_button_unmaximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="minimize_focused"> + <image filename="button_minimize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="minimize_unfocused"> + <image filename="button_minimize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="minimize_focused_prelight"> + <image filename="button_minimize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_prelight"> + <image filename="button_minimize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="minimize_focused_pressed"> + <image filename="button_minimize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="minimize_unfocused_pressed"> + <image filename="button_minimize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="menu_focused"> + <image filename="button_menu.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="menu_unfocused"> + <image filename="button_menu.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="menu_focused_prelight"> + <image filename="button_menu_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="menu_unfocused_prelight"> + <image filename="button_menu_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="menu_focused_pressed"> + <image filename="button_menu_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="menu_unfocused_pressed"> + <image filename="button_menu_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<!-- icon size used in GTK --> +<constant name="D_appmenu_icon_size" value="16" /> + +<draw_ops name="appmenu_icon_focused"> + <icon + x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size" /> +</draw_ops> + +<draw_ops name="appmenu_focused"> + <include name="appmenu_icon_focused" /> +</draw_ops> + +<draw_ops name="appmenu_icon_unfocused"> + <icon + x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size" + alpha="0.4"/> +</draw_ops> + +<draw_ops name="appmenu_unfocused"> + <include name="appmenu_icon_unfocused" /> +</draw_ops> + +<draw_ops name="appmenu_icon_focused_pressed"> + <icon + x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2" + width="D_appmenu_icon_size" height="D_appmenu_icon_size" + alpha="0.6"/> +</draw_ops> + +<draw_ops name="appmenu_focused_pressed"> + <include name="appmenu_icon_focused_pressed" y="D_icons_unfocused_offset" /> +</draw_ops> + +<draw_ops name="appmenu_unfocused_pressed"> + <include name="appmenu_icon_focused_pressed" y="D_icons_unfocused_offset" /> +</draw_ops> + +<draw_ops name="shade_focused"> + <image filename="button_shade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="shade_unfocused"> + <image filename="button_shade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="shade_focused_prelight"> + <image filename="button_shade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="shade_unfocused_prelight"> + <image filename="button_shade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="shade_focused_pressed"> + <image filename="button_shade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="shade_unfocused_pressed"> + <image filename="button_shade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="unshade_focused"> + <image filename="button_unshade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="unshade_unfocused"> + <image filename="button_unshade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="unshade_focused_prelight"> + <image filename="button_unshade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_prelight"> + <image filename="button_unshade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + +<draw_ops name="unshade_focused_pressed"> + <image filename="button_unshade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> +</draw_ops> + +<draw_ops name="unshade_unfocused_pressed"> + <image filename="button_unshade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> +</draw_ops> + + <!-- button backgrounds --> + +<draw_ops name="button_fill"> <!-- button background --> + +</draw_ops> + +<draw_ops name="button_fill_prelight"> <!-- button background gradient for prelight status --> +</draw_ops> + +<draw_ops name="button_fill_pressed"> <!-- button background gradient for pressed status --> +</draw_ops> + +<draw_ops name="button_prelight"> + <include name="button_fill_prelight" /> +</draw_ops> + +<draw_ops name="button_pressed"> + <include name="button_fill_pressed" /> +</draw_ops> + +<!-- frame styles --> + +<frame_style name="normal_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_focused" geometry="max"> + <piece position="entire_background" draw_ops="max_entire_background_focused" /> + <piece position="titlebar" draw_ops="max_titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="max_maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="max_maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="max_maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="max_entire_background_unfocused" /> + <piece position="titlebar" draw_ops="max_titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="max_maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="max_maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="max_maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_focused" geometry="max"> + <piece position="entire_background" draw_ops="max_entire_background_focused" /> + <piece position="titlebar" draw_ops="max_titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="max_maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="max_maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="max_maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="normal_max_shaded_unfocused" geometry="max"> + <piece position="entire_background" draw_ops="max_entire_background_unfocused" /> + <piece position="titlebar" draw_ops="max_titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="max_maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="max_maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="max_maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_pressed" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_focused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="dialog_unfocused" geometry="normal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_focused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="modal_dialog_unfocused" geometry="modal"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_focused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="utility_unfocused" geometry="small"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_focused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="border_unfocused" geometry="border"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="borderless" geometry="borderless"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_focused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_focused" /> + <piece position="titlebar" draw_ops="titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="attached_unfocused" geometry="attached"> + <piece position="entire_background" draw_ops="entire_background_unfocused" /> + <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_focused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="tiled_left_entire_background_focused" /> + <piece position="titlebar" draw_ops="tiled_left_titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_left_unfocused" geometry="tiled_left"> + <piece position="entire_background" draw_ops="tiled_left_entire_background_unfocused" /> + <piece position="titlebar" draw_ops="tiled_left_titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_focused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="tiled_right_entire_background_focused" /> + <piece position="titlebar" draw_ops="tiled_right_titlebar_fill_focused" /> + <piece position="title" draw_ops="title_focused" /> + <button function="close" state="normal" draw_ops="close_focused" /> + <button function="close" state="prelight" draw_ops="close_focused_prelight" /> + <button function="close" state="pressed" draw_ops="close_focused_pressed" /> + <button function="maximize" state="normal" draw_ops="maximize_focused" /> + <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> + <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> + <button function="minimize" state="normal" draw_ops="minimize_focused" /> + <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> + <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> + <button function="menu" state="normal" draw_ops="menu_focused" /> + <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_focused" /> + <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_focused" /> + <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<frame_style name="tiled_right_unfocused" geometry="tiled_right"> + <piece position="entire_background" draw_ops="tiled_right_entire_background_unfocused" /> + <piece position="titlebar" draw_ops="tiled_right_titlebar_fill_unfocused" /> + <piece position="title" draw_ops="title_unfocused" /> + <button function="close" state="normal" draw_ops="close_unfocused"/> + <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> + <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> + <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> + <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> + <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> + <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> + <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> + <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> + <button function="menu" state="normal" draw_ops="menu_unfocused" /> + <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> + <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> + <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> + <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> + <button function="shade" state="normal" draw_ops="shade_unfocused" /> + <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> + <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> + <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> + <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> + <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> + + <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> + <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> + <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> + + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- placeholder for unimplementated styles--> +<frame_style name="blank" geometry="normal"> + <button function="close" state="normal"><draw_ops></draw_ops></button> + <button function="close" state="pressed"><draw_ops></draw_ops></button> + <button function="maximize" state="normal"><draw_ops></draw_ops></button> + <button function="maximize" state="pressed"><draw_ops></draw_ops></button> + <button function="minimize" state="normal"><draw_ops></draw_ops></button> + <button function="minimize" state="pressed"><draw_ops></draw_ops></button> + <button function="menu" state="normal"><draw_ops></draw_ops></button> + <button function="menu" state="pressed"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> + <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> + <button function="shade" state="normal"><draw_ops></draw_ops></button> + <button function="shade" state="pressed"><draw_ops></draw_ops></button> + <button function="unshade" state="normal"><draw_ops></draw_ops></button> + <button function="unshade" state="pressed"><draw_ops></draw_ops></button> + <button function="above" state="normal"><draw_ops></draw_ops></button> + <button function="above" state="pressed"><draw_ops></draw_ops></button> + <button function="unabove" state="normal"><draw_ops></draw_ops></button> + <button function="unabove" state="pressed"><draw_ops></draw_ops></button> + <button function="stick" state="normal"><draw_ops></draw_ops></button> + <button function="stick" state="pressed"><draw_ops></draw_ops></button> + <button function="unstick" state="normal"><draw_ops></draw_ops></button> + <button function="unstick" state="pressed"><draw_ops></draw_ops></button> +</frame_style> + +<!-- frame style sets --> + +<frame_style_set name="normal_style_set"> + <frame focus="yes" state="normal" resize="both" style="normal_focused"/> + <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> + <frame focus="yes" state="maximized" style="normal_max_focused"/> + <frame focus="no" state="maximized" style="normal_max_unfocused"/> + <frame focus="yes" state="shaded" style="normal_focused"/> + <frame focus="no" state="shaded" style="normal_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> + <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> + <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> + <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> +</frame_style_set> + +<frame_style_set name="dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="dialog_focused"/> + <frame focus="no" state="shaded" style="dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="modal_dialog_style_set"> + <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> + <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="modal_dialog_focused"/> + <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="utility_style_set"> + <frame focus="yes" state="normal" resize="both" style="utility_focused"/> + <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="utility_focused"/> + <frame focus="no" state="shaded" style="utility_unfocused"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="border_style_set"> + <frame focus="yes" state="normal" resize="both" style="border_focused"/> + <frame focus="no" state="normal" resize="both" style="border_unfocused"/> + <frame focus="yes" state="maximized" style="borderless"/> + <frame focus="no" state="maximized" style="borderless"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + +<frame_style_set name="attached_style_set"> + <frame focus="yes" state="normal" resize="both" style="attached_focused"/> + <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> + <frame focus="yes" state="maximized" style="blank"/> + <frame focus="no" state="maximized" style="blank"/> + <frame focus="yes" state="shaded" style="blank"/> + <frame focus="no" state="shaded" style="blank"/> + <frame focus="yes" state="maximized_and_shaded" style="blank"/> + <frame focus="no" state="maximized_and_shaded" style="blank"/> +</frame_style_set> + + +<!-- windows --> + +<window type="normal" style_set="normal_style_set"/> +<window type="dialog" style_set="dialog_style_set"/> +<window type="modal_dialog" style_set="modal_dialog_style_set"/> +<window type="menu" style_set="utility_style_set"/> +<window type="utility" style_set="utility_style_set"/> +<window type="border" style_set="border_style_set"/> +<window version=">= 3.2" type="attached" style_set="attached_style_set"/> + +</metacity_theme> |