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#ifndef GL_H
#define GL_H

#include <epoxy/gl.h>

struct color;
struct image;

struct gl {
	GLuint vbo;
	GLuint vao;
	GLuint ebo;
	GLuint texture;
	GLuint shader;
};

void gl_initialise(struct gl *gl, struct image *texture);
void gl_clear(struct gl *gl, struct color *color);
void gl_draw_texture(struct gl *gl, struct image *texture, int32_t x, int32_t y, int32_t width, int32_t height);

#endif /* GL_H */