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#ifndef EGL_H
#define EGL_H
#include <wayland-egl.h>
#include <epoxy/egl.h>
struct egl {
EGLNativeWindowType window;
EGLDisplay display;
EGLContext context;
EGLSurface surface;
};
void egl_create_window(
struct egl *egl,
struct wl_surface *wl_surface,
uint32_t width,
uint32_t height);
void egl_create_context(struct egl *egl, struct wl_display *wl_display);
void egl_destroy(struct egl *egl);
void egl_log_error(const char *msg);
void egl_make_current(struct egl *egl);
void egl_swap_buffers(struct egl *egl);
#endif /* EGL_H */
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