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#ifndef EGL_H
#define EGL_H
#include <epoxy/egl.h>
struct client_state;
struct egl {
EGLNativeWindowType window;
EGLDisplay display;
EGLContext context;
EGLSurface surface;
};
void egl_create_window(struct client_state *state);
void egl_create_context(struct client_state *state);
#endif /* EGL_H */
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