#ifndef ENTRY_BACKEND_PANGO_H #define ENTRY_BACKEND_PANGO_H #include struct entry; struct entry_backend_pango { PangoContext *context; PangoLayout *layout; }; void entry_backend_pango_init(struct entry *entry, uint32_t *width, uint32_t *height); void entry_backend_pango_destroy(struct entry *entry); void entry_backend_pango_update(struct entry *entry); #endif /* ENTRY_BACKEND_PANGO_H */