#version 300 es /* * Copyright (C) 2017-2020 Philip Jones * * Licensed under the MIT License. * See either the LICENSE file, or: * * https://opensource.org/licenses/MIT * */ in vec2 position; in vec2 texcoord; out vec2 Texcoord; void main() { Texcoord = texcoord; gl_Position = vec4(position, 0.0, 1.0); }