#version 100 /* * Copyright (C) 2021 Philip Jones * * Licensed under the MIT License. * See either the LICENSE file, or: * * https://opensource.org/licenses/MIT * * I don't think you can really copyright this shader though :) */ precision lowp float; varying vec2 Texcoord; uniform sampler2D tex; void main() { gl_FragColor = texture2D(tex, Texcoord); }