From 51bbf779ba2c9d5954e2c9470a8eae7c1ddd38a5 Mon Sep 17 00:00:00 2001 From: Phil Jones Date: Tue, 7 Jun 2022 13:47:35 +0100 Subject: Switch from using (E)GL to wl_shm. eglInitialize() is slow (~50-100ms), and uses a fair amount of memory (~100 MB). For such a small, simple program that just wants to launch as quickly as possible, wl_shm performs better. --- src/gl.h | 27 --------------------------- 1 file changed, 27 deletions(-) delete mode 100644 src/gl.h (limited to 'src/gl.h') diff --git a/src/gl.h b/src/gl.h deleted file mode 100644 index 8d4b6f9..0000000 --- a/src/gl.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef GL_H -#define GL_H - -#include -#include "color.h" -#include "image.h" - -struct gl { - GLuint vbo; - GLuint vao; - GLuint ebo; - GLuint texture; - GLuint shader; -}; - -void gl_initialise(struct gl *gl, struct image *texture); -void gl_destroy(struct gl *gl); -void gl_clear(struct gl *gl, struct color *color); -void gl_draw_texture( - struct gl *gl, - struct image *texture, - int32_t x, - int32_t y, - int32_t width, - int32_t height); - -#endif /* GL_H */ -- cgit v1.2.3