From 51bbf779ba2c9d5954e2c9470a8eae7c1ddd38a5 Mon Sep 17 00:00:00 2001 From: Phil Jones Date: Tue, 7 Jun 2022 13:47:35 +0100 Subject: Switch from using (E)GL to wl_shm. eglInitialize() is slow (~50-100ms), and uses a fair amount of memory (~100 MB). For such a small, simple program that just wants to launch as quickly as possible, wl_shm performs better. --- shaders/frag.frag | 23 ----------------------- 1 file changed, 23 deletions(-) delete mode 100644 shaders/frag.frag (limited to 'shaders/frag.frag') diff --git a/shaders/frag.frag b/shaders/frag.frag deleted file mode 100644 index 88d2337..0000000 --- a/shaders/frag.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 100 - -/* - * Copyright (C) 2021 Philip Jones - * - * Licensed under the MIT License. - * See either the LICENSE file, or: - * - * https://opensource.org/licenses/MIT - * - * I don't think you can really copyright this shader though :) - */ - -precision lowp float; - -varying vec2 Texcoord; - -uniform sampler2D tex; - -void main() -{ - gl_FragColor = texture2D(tex, Texcoord); -} -- cgit v1.2.3