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authorPhil Jones <philj56@gmail.com>2022-06-07 13:47:35 +0100
committerPhil Jones <philj56@gmail.com>2022-06-07 15:31:49 +0100
commit51bbf779ba2c9d5954e2c9470a8eae7c1ddd38a5 (patch)
treef2b52f0211f9052fefa64e23c6a0d81305391589 /src/shm.h
parent7562d7b539d8013376de2cff494231ba307f4ee1 (diff)
Switch from using (E)GL to wl_shm.
eglInitialize() is slow (~50-100ms), and uses a fair amount of memory (~100 MB). For such a small, simple program that just wants to launch as quickly as possible, wl_shm performs better.
Diffstat (limited to 'src/shm.h')
-rw-r--r--src/shm.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/shm.h b/src/shm.h
new file mode 100644
index 0000000..559ff5c
--- /dev/null
+++ b/src/shm.h
@@ -0,0 +1,8 @@
+#ifndef SHM_H
+#define SHM_H
+
+#include <stddef.h>
+
+int shm_allocate_file(size_t size);
+
+#endif /* SHM_H */