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author | Phil Jones <philj56@gmail.com> | 2022-06-07 13:47:35 +0100 |
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committer | Phil Jones <philj56@gmail.com> | 2022-06-07 15:31:49 +0100 |
commit | 51bbf779ba2c9d5954e2c9470a8eae7c1ddd38a5 (patch) | |
tree | f2b52f0211f9052fefa64e23c6a0d81305391589 /src/image.h | |
parent | 7562d7b539d8013376de2cff494231ba307f4ee1 (diff) |
Switch from using (E)GL to wl_shm.
eglInitialize() is slow (~50-100ms), and uses a fair amount of memory
(~100 MB). For such a small, simple program that just wants to launch as
quickly as possible, wl_shm performs better.
Diffstat (limited to 'src/image.h')
-rw-r--r-- | src/image.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/image.h b/src/image.h index a66e0cb..2afaa4d 100644 --- a/src/image.h +++ b/src/image.h @@ -8,7 +8,6 @@ struct image { uint8_t *buffer; uint32_t width; uint32_t height; - bool swizzle; bool redraw; struct { uint32_t x; |