diff options
author | Phil Jones <philj56@gmail.com> | 2022-06-07 13:47:35 +0100 |
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committer | Phil Jones <philj56@gmail.com> | 2022-06-07 15:31:49 +0100 |
commit | 51bbf779ba2c9d5954e2c9470a8eae7c1ddd38a5 (patch) | |
tree | f2b52f0211f9052fefa64e23c6a0d81305391589 /src/gl.h | |
parent | 7562d7b539d8013376de2cff494231ba307f4ee1 (diff) |
Switch from using (E)GL to wl_shm.
eglInitialize() is slow (~50-100ms), and uses a fair amount of memory
(~100 MB). For such a small, simple program that just wants to launch as
quickly as possible, wl_shm performs better.
Diffstat (limited to 'src/gl.h')
-rw-r--r-- | src/gl.h | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/gl.h b/src/gl.h deleted file mode 100644 index 8d4b6f9..0000000 --- a/src/gl.h +++ /dev/null @@ -1,27 +0,0 @@ -#ifndef GL_H -#define GL_H - -#include <epoxy/gl.h> -#include "color.h" -#include "image.h" - -struct gl { - GLuint vbo; - GLuint vao; - GLuint ebo; - GLuint texture; - GLuint shader; -}; - -void gl_initialise(struct gl *gl, struct image *texture); -void gl_destroy(struct gl *gl); -void gl_clear(struct gl *gl, struct color *color); -void gl_draw_texture( - struct gl *gl, - struct image *texture, - int32_t x, - int32_t y, - int32_t width, - int32_t height); - -#endif /* GL_H */ |