Plata-Lumine tista GPLv2.0 2018-2020 Plata Lumine Metacity theme <title version=">= 3.1" x="(0 `max` ((frame_x_center - title_width / 2) `min` (width - title_width)))" y="(0 `max` ((height - title_height) / 2))" ellipsize_width="width" color="C_title_focused" /> </draw_ops> <draw_ops name="title_unfocused"> <title version="< 3.1" x="(0 `max` ((width - title_width) / 2))" y="(0 `max` ((height - title_height) / 2))" color="C_title_unfocused"/> <title version=">= 3.1" x="(0 `max` ((frame_x_center - title_width/2) `min` (width - title_width)))" y="(0 `max` ((height - title_height) / 2))" ellipsize_width="width" color="C_title_unfocused"/> </draw_ops> <!-- window decorations --> <!-- normal state --> <draw_ops name="entire_background_focused"> <rectangle color="#e7e7e7" x="0" y="0" width="width" height="height" filled="true" /> <line color="#ebebeb" x1="1" y1="0" x2="width-2" y2="0" /> </draw_ops> <draw_ops name="entire_background_unfocused"> <rectangle color="#f8f8f8" x="0" y="0" width="width" height="height" filled="true" /> </draw_ops> <draw_ops name="titlebar_fill_focused"> <include name="entire_background_focused" /> </draw_ops> <draw_ops name="titlebar_fill_unfocused"> <include name="entire_background_unfocused" /> </draw_ops> <draw_ops name="titlebar_focused"> <include name="titlebar_fill_focused" /> </draw_ops> <draw_ops name="titlebar_unfocused"> <include name="titlebar_fill_unfocused" /> </draw_ops> <draw_ops name="rounded_titlebar_focused"> <include name="titlebar_fill_focused" /> </draw_ops> <draw_ops name="rounded_titlebar_focused_alt"> <include name="titlebar_fill_focused" /> </draw_ops> <draw_ops name="rounded_titlebar_unfocused"> <include name="titlebar_fill_unfocused" /> </draw_ops> <!-- maximized state --> <draw_ops name="max_entire_background_focused"> <rectangle color="#e7e7e7" x="0" y="0" width="width" height="height" filled="true" /> </draw_ops> <draw_ops name="max_entire_background_unfocused"> <rectangle color="#f8f8f8" x="0" y="0" width="width" height="height" filled="true" /> </draw_ops> <draw_ops name="max_titlebar_fill_focused"> <include name="max_entire_background_focused" /> </draw_ops> <draw_ops name="max_titlebar_fill_unfocused"> <include name="max_entire_background_unfocused" /> </draw_ops> <draw_ops name="max_titlebar_focused"> <include name="max_titlebar_fill_focused" /> </draw_ops> <draw_ops name="max_titlebar_unfocused"> <include name="max_titlebar_fill_unfocused" /> </draw_ops> <!-- tiled state --> <draw_ops name="tiled_left_entire_background_focused"> <rectangle color="#e7e7e7" x="0" y="0" width="width" height="height" filled="true" /> <line color="#c4c4c4" x1="width-1" y1="0" x2="width-1" y2="height" /> </draw_ops> <draw_ops name="tiled_left_entire_background_unfocused"> <rectangle color="#f8f8f8" x="0" y="0" width="width" height="height" filled="true" /> <line color="#c4c4c4" x1="width-1" y1="0" x2="width-1" y2="height" /> </draw_ops> <draw_ops name="tiled_left_titlebar_fill_focused"> <include name="tiled_left_entire_background_focused" /> </draw_ops> <draw_ops name="tiled_left_titlebar_fill_unfocused"> <include name="tiled_left_entire_background_unfocused" /> </draw_ops> <draw_ops name="tiled_right_entire_background_focused"> <rectangle color="#e7e7e7" x="0" y="0" width="width" height="height" filled="true" /> <line color="#c4c4c4" x1="0" y1="0" x2="0" y2="height" /> </draw_ops> <draw_ops name="tiled_right_entire_background_unfocused"> <rectangle color="#f8f8f8" x="0" y="0" width="width" height="height" filled="true" /> <line color="#c4c4c4" x1="0" y1="0" x2="0" y2="height" /> </draw_ops> <draw_ops name="tiled_right_titlebar_fill_focused"> <include name="tiled_right_entire_background_focused" /> </draw_ops> <draw_ops name="tiled_right_titlebar_fill_unfocused"> <include name="tiled_right_entire_background_unfocused" /> </draw_ops> <!-- button icons--> <draw_ops name="close_focused"> <image filename="button_close.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0" /> </draw_ops> <draw_ops name="close_unfocused"> <image filename="button_close.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4" /> </draw_ops> <draw_ops name="close_focused_pressed"> <image filename="button_close_pressed.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0"/> </draw_ops> <draw_ops name="close_unfocused_pressed"> <image filename="button_close_pressed.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4"/> </draw_ops> <draw_ops name="close_focused_prelight"> <image filename="button_close_prelight.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="1.0"/> </draw_ops> <draw_ops name="close_unfocused_prelight"> <image filename="button_close_prelight.svg" x="(width-object_width/3)/2" y="(height-object_height/3)/2" width="object_width/3" height="object_height/3" alpha="0.4"/> </draw_ops> <draw_ops name="maximize_focused"> <image filename="button_maximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="max_maximize_focused"> <image filename="max_button_unmaximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="maximize_unfocused"> <image filename="button_maximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="max_maximize_unfocused"> <image filename="max_button_unmaximize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="maximize_focused_prelight"> <image filename="button_maximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="max_maximize_focused_prelight"> <image filename="max_button_unmaximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="maximize_unfocused_prelight"> <image filename="button_maximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="max_maximize_unfocused_prelight"> <image filename="max_button_unmaximize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="maximize_focused_pressed"> <image filename="button_maximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="max_maximize_focused_pressed"> <image filename="max_button_unmaximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="maximize_unfocused_pressed"> <image filename="button_maximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="max_maximize_unfocused_pressed"> <image filename="max_button_unmaximize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="minimize_focused"> <image filename="button_minimize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="minimize_unfocused"> <image filename="button_minimize.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="minimize_focused_prelight"> <image filename="button_minimize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="minimize_unfocused_prelight"> <image filename="button_minimize_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="minimize_focused_pressed"> <image filename="button_minimize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="minimize_unfocused_pressed"> <image filename="button_minimize_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="menu_focused"> <image filename="button_menu.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="menu_unfocused"> <image filename="button_menu.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="menu_focused_prelight"> <image filename="button_menu_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="menu_unfocused_prelight"> <image filename="button_menu_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="menu_focused_pressed"> <image filename="button_menu_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="menu_unfocused_pressed"> <image filename="button_menu_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <!-- icon size used in GTK --> <constant name="D_appmenu_icon_size" value="16" /> <draw_ops name="appmenu_icon_focused"> <icon x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2" width="D_appmenu_icon_size" height="D_appmenu_icon_size" /> </draw_ops> <draw_ops name="appmenu_focused"> <include name="appmenu_icon_focused" /> </draw_ops> <draw_ops name="appmenu_icon_unfocused"> <icon x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2" width="D_appmenu_icon_size" height="D_appmenu_icon_size" alpha="0.4"/> </draw_ops> <draw_ops name="appmenu_unfocused"> <include name="appmenu_icon_unfocused" /> </draw_ops> <draw_ops name="appmenu_icon_focused_pressed"> <icon x="(width-D_appmenu_icon_size)/2" y="(height-D_appmenu_icon_size)/2" width="D_appmenu_icon_size" height="D_appmenu_icon_size" alpha="0.6"/> </draw_ops> <draw_ops name="appmenu_focused_pressed"> <include name="appmenu_icon_focused_pressed" y="D_icons_unfocused_offset" /> </draw_ops> <draw_ops name="appmenu_unfocused_pressed"> <include name="appmenu_icon_focused_pressed" y="D_icons_unfocused_offset" /> </draw_ops> <draw_ops name="shade_focused"> <image filename="button_shade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="shade_unfocused"> <image filename="button_shade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="shade_focused_prelight"> <image filename="button_shade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="shade_unfocused_prelight"> <image filename="button_shade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="shade_focused_pressed"> <image filename="button_shade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="shade_unfocused_pressed"> <image filename="button_shade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="unshade_focused"> <image filename="button_unshade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="unshade_unfocused"> <image filename="button_unshade.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="unshade_focused_prelight"> <image filename="button_unshade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="unshade_unfocused_prelight"> <image filename="button_unshade_prelight.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <draw_ops name="unshade_focused_pressed"> <image filename="button_unshade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="1.0"/> </draw_ops> <draw_ops name="unshade_unfocused_pressed"> <image filename="button_unshade_pressed.svg" x="(width-object_width)/2" y="(height-object_height)/2" width="object_width" height="object_height" alpha="0.4"/> </draw_ops> <!-- button backgrounds --> <draw_ops name="button_fill"> <!-- button background --> </draw_ops> <draw_ops name="button_fill_prelight"> <!-- button background gradient for prelight status --> </draw_ops> <draw_ops name="button_fill_pressed"> <!-- button background gradient for pressed status --> </draw_ops> <draw_ops name="button_prelight"> <include name="button_fill_prelight" /> </draw_ops> <draw_ops name="button_pressed"> <include name="button_fill_pressed" /> </draw_ops> <!-- frame styles --> <frame_style name="normal_focused" geometry="normal"> <piece position="entire_background" draw_ops="entire_background_focused" /> <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="maximize_focused" /> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_unfocused" geometry="normal"> <piece position="entire_background" draw_ops="entire_background_unfocused" /> <piece position="titlebar" draw_ops="rounded_titlebar_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_max_focused" geometry="max"> <piece position="entire_background" draw_ops="max_entire_background_focused" /> <piece position="titlebar" draw_ops="max_titlebar_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="max_maximize_focused" /> <button function="maximize" state="prelight" draw_ops="max_maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="max_maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_max_unfocused" geometry="max"> <piece position="entire_background" draw_ops="max_entire_background_unfocused" /> <piece position="titlebar" draw_ops="max_titlebar_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="max_maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="max_maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="max_maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_max_shaded_focused" geometry="max"> <piece position="entire_background" draw_ops="max_entire_background_focused" /> <piece position="titlebar" draw_ops="max_titlebar_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="max_maximize_focused" /> <button function="maximize" state="prelight" draw_ops="max_maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="max_maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="normal_max_shaded_unfocused" geometry="max"> <piece position="entire_background" draw_ops="max_entire_background_unfocused" /> <piece position="titlebar" draw_ops="max_titlebar_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="max_maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="max_maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="max_maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_pressed" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="dialog_focused" geometry="normal"> <piece position="entire_background" draw_ops="entire_background_focused" /> <piece position="titlebar" draw_ops="rounded_titlebar_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="maximize_focused" /> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="dialog_unfocused" geometry="normal"> <piece position="entire_background" draw_ops="entire_background_unfocused" /> <piece position="titlebar" draw_ops="titlebar_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="modal_dialog_focused" geometry="modal"> <piece position="entire_background" draw_ops="entire_background_focused" /> <piece position="titlebar" draw_ops="titlebar_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="maximize_focused" /> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button><button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="modal_dialog_unfocused" geometry="modal"> <piece position="entire_background" draw_ops="entire_background_unfocused" /> <piece position="titlebar" draw_ops="titlebar_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="utility_focused" geometry="small"> <piece position="entire_background" draw_ops="entire_background_focused" /> <piece position="titlebar" draw_ops="titlebar_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="maximize_focused" /> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="utility_unfocused" geometry="small"> <piece position="entire_background" draw_ops="entire_background_unfocused" /> <piece position="titlebar" draw_ops="titlebar_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="border_focused" geometry="border"> <piece position="entire_background" draw_ops="entire_background_focused" /> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="border_unfocused" geometry="border"> <piece position="entire_background" draw_ops="entire_background_unfocused" /> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="borderless" geometry="borderless"> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="attached_focused" geometry="attached"> <piece position="entire_background" draw_ops="entire_background_focused" /> <piece position="titlebar" draw_ops="titlebar_fill_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="attached_unfocused" geometry="attached"> <piece position="entire_background" draw_ops="entire_background_unfocused" /> <piece position="titlebar" draw_ops="titlebar_fill_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="tiled_left_focused" geometry="tiled_left"> <piece position="entire_background" draw_ops="tiled_left_entire_background_focused" /> <piece position="titlebar" draw_ops="tiled_left_titlebar_fill_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="maximize_focused" /> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="tiled_left_unfocused" geometry="tiled_left"> <piece position="entire_background" draw_ops="tiled_left_entire_background_unfocused" /> <piece position="titlebar" draw_ops="tiled_left_titlebar_fill_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="tiled_right_focused" geometry="tiled_right"> <piece position="entire_background" draw_ops="tiled_right_entire_background_focused" /> <piece position="titlebar" draw_ops="tiled_right_titlebar_fill_focused" /> <piece position="title" draw_ops="title_focused" /> <button function="close" state="normal" draw_ops="close_focused" /> <button function="close" state="prelight" draw_ops="close_focused_prelight" /> <button function="close" state="pressed" draw_ops="close_focused_pressed" /> <button function="maximize" state="normal" draw_ops="maximize_focused" /> <button function="maximize" state="prelight" draw_ops="maximize_focused_prelight" /> <button function="maximize" state="pressed" draw_ops="maximize_focused_pressed" /> <button function="minimize" state="normal" draw_ops="minimize_focused" /> <button function="minimize" state="prelight" draw_ops="minimize_focused_prelight" /> <button function="minimize" state="pressed" draw_ops="minimize_focused_pressed" /> <button function="menu" state="normal" draw_ops="menu_focused" /> <button function="menu" state="prelight" draw_ops="menu_focused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_focused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_focused" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_focused_pressed" /> <button function="shade" state="normal" draw_ops="shade_focused" /> <button function="shade" state="prelight" draw_ops="shade_focused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_focused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_focused" /> <button function="unshade" state="prelight" draw_ops="unshade_focused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_focused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <frame_style name="tiled_right_unfocused" geometry="tiled_right"> <piece position="entire_background" draw_ops="tiled_right_entire_background_unfocused" /> <piece position="titlebar" draw_ops="tiled_right_titlebar_fill_unfocused" /> <piece position="title" draw_ops="title_unfocused" /> <button function="close" state="normal" draw_ops="close_unfocused"/> <button function="close" state="prelight" draw_ops="close_unfocused_prelight"/> <button function="close" state="pressed" draw_ops="close_unfocused_pressed"/> <button function="maximize" state="normal" draw_ops="maximize_unfocused"/> <button function="maximize" state="prelight" draw_ops="maximize_unfocused_prelight"/> <button function="maximize" state="pressed" draw_ops="maximize_unfocused_pressed"/> <button function="minimize" state="normal" draw_ops="minimize_unfocused"/> <button function="minimize" state="prelight" draw_ops="minimize_unfocused_prelight"/> <button function="minimize" state="pressed" draw_ops="minimize_unfocused_pressed"/> <button function="menu" state="normal" draw_ops="menu_unfocused" /> <button function="menu" state="prelight" draw_ops="menu_unfocused_prelight" /> <button function="menu" state="pressed" draw_ops="menu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="normal" draw_ops="appmenu_unfocused" /> <button version=">= 3.5" function="appmenu" state="prelight" draw_ops="appmenu_unfocused_pressed" /> <button version=">= 3.5" function="appmenu" state="pressed" draw_ops="appmenu_unfocused_pressed" /> <button function="shade" state="normal" draw_ops="shade_unfocused" /> <button function="shade" state="prelight" draw_ops="shade_unfocused_prelight" /> <button function="shade" state="pressed" draw_ops="shade_unfocused_pressed" /> <button function="unshade" state="normal" draw_ops="unshade_unfocused" /> <button function="unshade" state="prelight" draw_ops="unshade_unfocused_prelight" /> <button function="unshade" state="pressed" draw_ops="unshade_unfocused_pressed" /> <button function="left_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="left_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="right_middle_background" state="pressed" draw_ops="button_pressed"/> <button function="right_middle_background" state="prelight" draw_ops="button_prelight"/> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <!-- placeholder for unimplementated styles--> <frame_style name="blank" geometry="normal"> <button function="close" state="normal"><draw_ops></draw_ops></button> <button function="close" state="pressed"><draw_ops></draw_ops></button> <button function="maximize" state="normal"><draw_ops></draw_ops></button> <button function="maximize" state="pressed"><draw_ops></draw_ops></button> <button function="minimize" state="normal"><draw_ops></draw_ops></button> <button function="minimize" state="pressed"><draw_ops></draw_ops></button> <button function="menu" state="normal"><draw_ops></draw_ops></button> <button function="menu" state="pressed"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="normal"><draw_ops></draw_ops></button> <button version=">= 3.5" function="appmenu" state="pressed"><draw_ops></draw_ops></button> <button function="shade" state="normal"><draw_ops></draw_ops></button> <button function="shade" state="pressed"><draw_ops></draw_ops></button> <button function="unshade" state="normal"><draw_ops></draw_ops></button> <button function="unshade" state="pressed"><draw_ops></draw_ops></button> <button function="above" state="normal"><draw_ops></draw_ops></button> <button function="above" state="pressed"><draw_ops></draw_ops></button> <button function="unabove" state="normal"><draw_ops></draw_ops></button> <button function="unabove" state="pressed"><draw_ops></draw_ops></button> <button function="stick" state="normal"><draw_ops></draw_ops></button> <button function="stick" state="pressed"><draw_ops></draw_ops></button> <button function="unstick" state="normal"><draw_ops></draw_ops></button> <button function="unstick" state="pressed"><draw_ops></draw_ops></button> </frame_style> <!-- frame style sets --> <frame_style_set name="normal_style_set"> <frame focus="yes" state="normal" resize="both" style="normal_focused"/> <frame focus="no" state="normal" resize="both" style="normal_unfocused"/> <frame focus="yes" state="maximized" style="normal_max_focused"/> <frame focus="no" state="maximized" style="normal_max_unfocused"/> <frame focus="yes" state="shaded" style="normal_focused"/> <frame focus="no" state="shaded" style="normal_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="normal_max_shaded_focused"/> <frame focus="no" state="maximized_and_shaded" style="normal_max_shaded_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_left" style="tiled_left_focused"/> <frame version=">= 3.3" focus="no" state="tiled_left" style="tiled_left_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_right" style="tiled_right_focused"/> <frame version=">= 3.3" focus="no" state="tiled_right" style="tiled_right_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_left_and_shaded" style="tiled_left_focused"/> <frame version=">= 3.3" focus="no" state="tiled_left_and_shaded" style="tiled_left_unfocused"/> <frame version=">= 3.3" focus="yes" state="tiled_right_and_shaded" style="tiled_right_focused"/> <frame version=">= 3.3" focus="no" state="tiled_right_and_shaded" style="tiled_right_unfocused"/> </frame_style_set> <frame_style_set name="dialog_style_set"> <frame focus="yes" state="normal" resize="both" style="dialog_focused"/> <frame focus="no" state="normal" resize="both" style="dialog_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="dialog_focused"/> <frame focus="no" state="shaded" style="dialog_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="modal_dialog_style_set"> <frame focus="yes" state="normal" resize="both" style="modal_dialog_focused"/> <frame focus="no" state="normal" resize="both" style="modal_dialog_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="modal_dialog_focused"/> <frame focus="no" state="shaded" style="modal_dialog_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="utility_style_set"> <frame focus="yes" state="normal" resize="both" style="utility_focused"/> <frame focus="no" state="normal" resize="both" style="utility_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="utility_focused"/> <frame focus="no" state="shaded" style="utility_unfocused"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="border_style_set"> <frame focus="yes" state="normal" resize="both" style="border_focused"/> <frame focus="no" state="normal" resize="both" style="border_unfocused"/> <frame focus="yes" state="maximized" style="borderless"/> <frame focus="no" state="maximized" style="borderless"/> <frame focus="yes" state="shaded" style="blank"/> <frame focus="no" state="shaded" style="blank"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <frame_style_set name="attached_style_set"> <frame focus="yes" state="normal" resize="both" style="attached_focused"/> <frame focus="no" state="normal" resize="both" style="attached_unfocused"/> <frame focus="yes" state="maximized" style="blank"/> <frame focus="no" state="maximized" style="blank"/> <frame focus="yes" state="shaded" style="blank"/> <frame focus="no" state="shaded" style="blank"/> <frame focus="yes" state="maximized_and_shaded" style="blank"/> <frame focus="no" state="maximized_and_shaded" style="blank"/> </frame_style_set> <!-- windows --> <window type="normal" style_set="normal_style_set"/> <window type="dialog" style_set="dialog_style_set"/> <window type="modal_dialog" style_set="modal_dialog_style_set"/> <window type="menu" style_set="utility_style_set"/> <window type="utility" style_set="utility_style_set"/> <window type="border" style_set="border_style_set"/> <window version=">= 3.2" type="attached" style_set="attached_style_set"/> </metacity_theme>