#!/bin/sh # This is the example configuration file for river. # # If you wish to edit this, you will probably want to copy it to # $XDG_CONFIG_HOME/river/init or $HOME/.config/river/init first. # # See the river(1), riverctl(1), and rivertile(1) man pages for complete # documentation. # Note: the "$mod1" modifier is also known as Logo, GUI, Windows, Mod4, etc. mod1="Alt" mod2="Super" # $mod1+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot) riverctl map normal $mod1 Return spawn foot # $mod1+Q to close the focused view riverctl map normal $mod1+Shift Q close # $mod1+Shift+E to exit river riverctl map normal $mod1+Shift E exit # $mod1+J and $mod1+K to focus the next/previous view in the layout stack riverctl map normal $mod1 J focus-view next riverctl map normal $mod1 K focus-view previous # $mod1+Shift+J and $mod1+Shift+K to swap the focused view with the next/previous # view in the layout stack riverctl map normal $mod1+Shift J swap next riverctl map normal $mod1+Shift K swap previous # $mod1+Period and $mod1+Comma to focus the next/previous output riverctl map normal $mod1 Period focus-output next riverctl map normal $mod1 Comma focus-output previous # $mod1+Shift+{Period,Comma} to send the focused view to the next/previous output riverctl map normal $mod1+Shift Period send-to-output next riverctl map normal $mod1+Shift Comma send-to-output previous # $mod1+Return to bump the focused view to the top of the layout stack riverctl map normal $mod1+Shift Return zoom # $mod1+H and $mod1+L to decrease/increase the main ratio of rivertile(1) riverctl map normal $mod1 H send-layout-cmd rivertile "main-ratio -0.05" riverctl map normal $mod1 L send-layout-cmd rivertile "main-ratio +0.05" # $mod1+Shift+H and $mod1+Shift+L to increment/decrement the main count of rivertile(1) riverctl map normal $mod1+Shift H send-layout-cmd rivertile "main-count +1" riverctl map normal $mod1+Shift L send-layout-cmd rivertile "main-count -1" # $mod1+$mod2+{H,J,K,L} to move views riverctl map normal $mod1+$mod2 H move left 100 riverctl map normal $mod1+$mod2 J move down 100 riverctl map normal $mod1+$mod2 K move up 100 riverctl map normal $mod1+$mod2 L move right 100 # $mod1+$mod2+Control+{H,J,K,L} to snap views to screen edges riverctl map normal $mod1+$mod2+Control H snap left riverctl map normal $mod1+$mod2+Control J snap down riverctl map normal $mod1+$mod2+Control K snap up riverctl map normal $mod1+$mod2+Control L snap right # $mod1+$mod2+Shift+{H,J,K,L} to resize views riverctl map normal $mod1+$mod2+Shift H resize horizontal -100 riverctl map normal $mod1+$mod2+Shift J resize vertical 100 riverctl map normal $mod1+$mod2+Shift K resize vertical -100 riverctl map normal $mod1+$mod2+Shift L resize horizontal 100 # $mod1 + Left Mouse Button to move views riverctl map-pointer normal $mod1 BTN_LEFT move-view # $mod1 + Right Mouse Button to resize views riverctl map-pointer normal $mod1 BTN_RIGHT resize-view # $mod1 + Middle Mouse Button to toggle float riverctl map-pointer normal $mod1 BTN_MIDDLE toggle-float # Mouse rules riverctl set-cursor-warp on-output-change riverctl focus-follors-cursor always for i in $(seq 1 9) do tags=$((1 << ($i - 1))) # $mod1+[1-9] to focus tag [0-8] riverctl map normal $mod1 $i set-focused-tags $tags # $mod1+Shift+[1-9] to tag focused view with tag [0-8] riverctl map normal $mod1+Shift $i set-view-tags $tags # $mod1+Ctrl+[1-9] to toggle focus of tag [0-8] riverctl map normal $mod1+Control $i toggle-focused-tags $tags # $mod1+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view riverctl map normal $mod1+Shift+Control $i toggle-view-tags $tags done # $mod1+0 to focus all tags # $mod1+Shift+0 to tag focused view with all tags all_tags=$(((1 << 9) - 1)) riverctl map normal $mod1 0 set-focused-tags $all_tags riverctl map normal $mod1+Shift 0 set-view-tags $all_tags # scratchpad tags BINPATH="${XDG_CONFIG_HOME:-$HOME/.config}/river/sp" riverctl map normal $mod1+Control z spawn "$BINPATH/river_sp z" riverctl map normal $mod1+Control x spawn "$BINPATH/river_sp x" riverctl map normal $mod1+Control c spawn "$BINPATH/river_sp c" riverctl map normal $mod1+Control v spawn "$BINPATH/river_sp v" riverctl map normal $mod1+Control b spawn "$BINPATH/river_sp b" riverctl map normal $mod1+Control a spawn "$BINPATH/river_sp a" riverctl map normal $mod1+Control s spawn "$BINPATH/river_sp s" riverctl map normal $mod1+Control d spawn "$BINPATH/river_sp d" riverctl map normal $mod1+Control f spawn "$BINPATH/river_sp f" riverctl map normal $mod1+Control g spawn "$BINPATH/river_sp g" riverctl map normal $mod1+Control q spawn "$BINPATH/river_sp q" # $mod1+Space to toggle float riverctl map normal $mod1+Control Space toggle-float # $mod1+F to toggle fullscreen riverctl map normal $mod1 F toggle-fullscreen # $mod1+{Up,Right,Down,Left} to change layout orientation riverctl map normal $mod1 Up send-layout-cmd rivertile "main-location top" riverctl map normal $mod1 Right send-layout-cmd rivertile "main-location right" riverctl map normal $mod1 Down send-layout-cmd rivertile "main-location bottom" riverctl map normal $mod1 Left send-layout-cmd rivertile "main-location left" # Declare a passthrough mode. This mode has only a single mapping to return to # normal mode. This makes it useful for testing a nested wayland compositor riverctl declare-mode passthrough # $mod1+F11 to enter passthrough mode riverctl map normal $mod1 b enter-mode passthrough # $mod1+F11 to return to normal mode riverctl map passthrough $mod1 b enter-mode normal # Various media key mapping examples for both normal and locked mode which do # not have a modifier for mode in normal locked do # Eject the optical drive (well if you still have one that is) riverctl map $mode None XF86Eject spawn 'eject -T' # Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer) riverctl map $mode None XF86AudioRaiseVolume spawn 'volsv -i' riverctl map $mode None XF86AudioLowerVolume spawn 'volsv -d' riverctl map $mode None XF86AudioMute spawn 'volsv -t' riverctl map $mode None XF86AudioMicMute spawn 'volsv -m' # Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl) riverctl map $mode None XF86AudioMedia spawn 'playerctl play-pause' riverctl map $mode None XF86AudioPlay spawn 'playerctl play-pause' riverctl map $mode None XF86AudioPrev spawn 'playerctl previous' riverctl map $mode None XF86AudioNext spawn 'playerctl next' # Control screen backlight brightness with light (https://github.com/haikarainen/light) riverctl map $mode None XF86MonBrightnessUp spawn 'bl -i 5' riverctl map $mode None XF86MonBrightnessDown spawn 'bl -d 5' done # add browser shortcuts riverctl map normal $mod1+$mod2 1 spawn "bm -w" riverctl map normal $mod1+$mod2 q spawn "qbc -w" riverctl map normal $mod1+$mod2 w spawn "lwc -w" riverctl map normal $mod1+$mod2 e spawn "ffc -w" # add other menu shortcuts riverctl map normal $mod1+$mod2 p spawn passmenu riverctl map normal $mod1 r spawn 'exec $(tofi-drun)' riverctl map normal $mod1 d spawn 'exec $(tofi-run)' riverctl map normal $mod1+$mod2+Control u spawn 'dmenuunicode -w' riverctl map normal $mod1+$mod2 Comma spawn 'dmenumount -w' riverctl map normal $mod1+$mod2 Period spawn 'dmenuumount -w' riverctl map normal $mod1+$mod2 b spawn 'dmenu_books -w' riverctl map normal $mod1+$mod2 u spawn 'mprisctl -w' # add other shortcuts riverctl map normal $mod1 q spawn 'loginctl lock-session self' riverctl map normal $mod1+$mod2 f spawn 'foot lf' riverctl map normal $mod1+$mod2 m spawn 'volsv -t' riverctl map normal $mod1+$mod2+Shift m spawn 'volsv -m' # secondary mod shortcuts riverctl map normal $mod2 p spawn 'playerctl play-pause' # Set background and border color riverctl background-color 0x000000 riverctl border-color-focused 0x535d6c riverctl border-color-unfocused 0x000000 # Set keyboard repeat rate riverctl set-repeat 50 300 # Make certain views start floating riverctl float-filter-add app-id float riverctl float-filter-add app-id "sphtop" riverctl float-filter-add app-id "spterm" riverctl float-filter-add app-id "sppmxr" riverctl float-filter-add app-id "spblue" riverctl float-filter-add app-id "spncmp" riverctl float-filter-add app-id "spmutt" riverctl float-filter-add app-id "spprof" riverctl float-filter-add app-id "spirss" riverctl float-filter-add app-id "sptodo" riverctl float-filter-add app-id "sptrmc" riverctl float-filter-add app-id "qpwgraph" riverctl float-filter-add title "popup title with spaces" # Set app-ids and titles of views which should use client side decorations riverctl csd-filter-add app-id "gedit" # Set the default layout generator to be rivertile and start it. # River will send the process group of the init executable SIGTERM on exit. riverctl default-layout rivertile rivertile -view-padding 6 -outer-padding 6 & sh ~/.config/autostart.sh &